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Cromis.Multitouch.Custom.pas
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Cromis.Multitouch.Custom.pas
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(*
* This software is distributed under BSD license.
*
* Copyright (c) 2006-2014 Iztok Kacin, Cromis ([email protected]).
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* - Neither the name of the Iztok Kacin nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ==================================================================================
* Multi touch support for multiple platforms. Without hacks only Android is
* supported for now.
* ==================================================================================
* 03/02/2014 (1.0.0)
* - Initial implementation.
* 11/02/2014 (2.0.0)
* - Patch free IOS implementation with swizzling.
* 16/02/2014 (2.1.0)
* - Added support for touched control and relative coordinates
* 12/03/2014 (2.2.0)
* - Added Active touch point so we know which one was it
* 12/03/2014 (2.2.1)
* - Redesigned to use flags instead of active touch point
* ==================================================================================
*)
unit Cromis.Multitouch.Custom;
interface
uses
System.SysUtils, System.Types, System.Generics.Collections,
// FMX units
FMX.Types, FMX.Forms;
type
TTouchEventType = (teDown, teMove, teUp, teCanceled);
TPointFlag = (pfTouchDown, pfTouchUp);
TPointFlags = set of TPointFlag;
PTouchPoint = ^TTouchPoint;
TTouchPoint = record
ID: Integer;
Control: TFmxObject;
Position: TPointF;
RelPosition: TPointF;
History: array of TPointF;
Flags: TPointFlags;
end;
TTouchEvent = record
Points: array of TTouchPoint;
EventType: TTouchEventType;
end;
// declaration of the listener handler procedure
TListenerHandler = procedure(const Event: TTouchEvent) of Object;
THandlerWrapper = record
HandlerID: Integer;
Handler: TListenerHandler;
end;
TTouchEventListener_Custom = class
private
FHandlerID: Integer;
FHandlerList: TList<THandlerWrapper>;
protected
property HandlerList: TList<THandlerWrapper> read FHandlerList;
public
constructor Create; virtual;
destructor Destroy; override;
function AddHandler(const Handler: TListenerHandler): Integer;
procedure RemoveHandler(const ID: Integer);
procedure Notify(const Event: TTouchEvent);
end;
procedure InitializeTouchListener;
procedure FinalizeTouchListener;
var
TouchEventListener: TTouchEventListener_Custom = nil;
implementation
{$IFDEF IOS}
uses
Cromis.Multitouch.IOS;
{$ELSE}
{$IFDEF MACOS}
uses
//Cromis.Multitouch.Mac,
{$ENDIF MACOS}
{$ENDIF IOS}
{$IFDEF MSWINDOWS}
uses
//Cromis.Multitouch.Win,
{$ENDIF}
{$IFDEF ANDROID}
uses
Cromis.Multitouch.Android;
{$ENDIF}
procedure InitializeTouchListener;
begin
{$IFDEF IOS}
TouchEventListener := TTouchEventListener_IOS.Create;
{$ELSE}
{$IFDEF MACOS}
TouchEventListener := TTouchEventListener_Custom.Create;
{$ENDIF MACOS}
{$ENDIF IOS}
{$IFDEF MSWINDOWS}
TouchEventListener := TTouchEventListener_Custom.Create;
{$ENDIF}
{$IFDEF ANDROID}
TouchEventListener := TTouchEventListener_Android.Create;
{$ENDIF}
end;
procedure FinalizeTouchListener;
begin
FreeAndNil(TouchEventListener);
end;
{ TTouchEventListener_Custom }
constructor TTouchEventListener_Custom.Create;
begin
FHandlerList := TList<THandlerWrapper>.Create;
FHandlerID := 1;
end;
destructor TTouchEventListener_Custom.Destroy;
begin
FreeAndNil(FHandlerList);
inherited;
end;
procedure TTouchEventListener_Custom.Notify(const Event: TTouchEvent);
var
I: Integer;
Control: IControl;
begin
// get controls and coordinated
if FHandlerList.Count > 0 then
begin
if Screen.ActiveForm <> nil then
begin
for I := 0 to Length(Event.Points) - 1 do
begin
Control := Screen.ActiveForm.ObjectAtPoint(Event.Points[I].Position);
if Control <> nil then
begin
Event.Points[I].Control := Control as TFmxObject;
Event.Points[I].RelPosition := Control.ScreenToLocal(Event.Points[I].Position);
end
else
begin
Event.Points[I].Control := Screen.ActiveForm;
Event.Points[I].RelPosition := Screen.ActiveForm.ScreenToClient(Event.Points[I].Position);
end;
end;
end;
end;
// notify all that are registered
for I := 0 to FHandlerList.Count - 1 do
FHandlerList[I].Handler(Event);
end;
function TTouchEventListener_Custom.AddHandler(const Handler: TListenerHandler): Integer;
var
HandlerWrapper: THandlerWrapper;
begin
HandlerWrapper.HandlerID := FHandlerID;
HandlerWrapper.Handler := Handler;
FHandlerList.Add(HandlerWrapper);
Result := FHandlerID;
Inc(FHandlerID);
end;
procedure TTouchEventListener_Custom.RemoveHandler(const ID: Integer);
var
I: Integer;
begin
for I := 0 to FHandlerList.Count - 1 do
begin
if FHandlerList[I].HandlerID = ID then
begin
FHandlerList.Delete(I);
Exit;
end;
end;
end;
end.