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Describe the solution you'd like
A time-based lockout instead of player-based.
Config would look something like:
#If non-zero, number of minutes until a placed block will give XP for breaking itblock_xp_delay = 0#if block_xp_delay is used, what amount of the original XP should be givenblock_xp_multiplier = 1.0#if block_xp_delay is used, should the XP return:# 0 as soon as the delay is reached# 1 linearly# 2 exponentiallyblock_xp_multiplier = 0
Why is this feature needed
Ideas for extra ways of handling block XP anti-cheese
Describe alternatives you've considered
Sleeping. Sleeping is always a good alternative.
The text was updated successfully, but these errors were encountered:
Describe the solution you'd like
A time-based lockout instead of player-based.
Config would look something like:
Why is this feature needed
Ideas for extra ways of handling block XP anti-cheese
Describe alternatives you've considered
Sleeping. Sleeping is always a good alternative.
The text was updated successfully, but these errors were encountered: