diff --git a/_ark/ui/init - Copy.dta b/_ark/ui/init - Copy.dta deleted file mode 100644 index d1c2a7ec10..0000000000 --- a/_ark/ui/init - Copy.dta +++ /dev/null @@ -1,206 +0,0 @@ -;sets default highway. must set variable to TRUE, name your selected texture -;list can be found in _ark\ui\track\highways\highways.dta -{set $highway none} - -;sets default spotlight (any instrument max multiplier). -;list can be found in _ark\ui\track\spotlights\spotlights.dta -{set $spotlight none} - -;sets default emissive (in overdrive texture). -;list can be found in _ark\ui\track\emissives\emissives.dta -{set $emissive none} - -;sets default keyboard track colors. -;list can be found in _ark\ui\track\keyboards\keyboards.dta -{set $keyboard none} - -;sets default smasher track colors. -;list can be found in _ark\ui\track\smashers\smashers.dta -{set $smasher none} - -;sets default gem track colors. -;list can be found in _ark\ui\track\gems\gems.dta -{set $gem none} - -;sets default track speed. 1.15 is 115%, 1.30 is 130% and so on. -{set $trackspeed 1.0} - -;sets default song speed 1.15 is 115%, 1.30 is 130% and so on. -{set $speedmod 1.0} - -;set default venue fps. -{set $emulatefps 30} - -;animated texture name. must have ran "enable_animation.bat" first. current animated highways are -;rb4_new rb4effect5_color4 rb4effect6_color7 rb4effect4_color1 rb4effect9_color1 -{set $animatedhighwayname none} - -;animated texture name. must have ran "enable_animation.bat" first. current animated gems are -;rb4 -{set $animatedgemname none} - -;controls animated texture toggles. must have ran "enable_animation.bat" first. current animated smashers are -;shiny starlight -{set $animatedsmashername none} - -;chooses which main menu to load, if you dont like the new one, vanilla is "3" -;valid sv values are 2, 3, 4, 5, 7, 8 -{set $svnumber 8} - -;force a venue name. found in macros.dta. -;the following is all possible venue names internally -;none video_01 video_02 video_03 video_04 video_05 video_06 video_07 -;small_club_01 small_club_02 small_club_03 small_club_04 small_club_05 -;small_club_06 small_club_10 small_club_11 small_club_13 small_club_14 -;small_club_15 big_club_01 big_club_02 big_club_04 big_club_05 -;big_club_06 big_club_07 big_club_08 big_club_09 big_club_10 -;big_club_11 big_club_12 big_club_13 big_club_14 big_club_15 -;big_club_17 arena_01 arena_02 arena_03 arena_04 arena_06 -;arena_07 arena_10 arena_11 arena_12 festival_01 festival_02 -;the following are groups of venues. these are organized by campaign progression -;JET_VENUES contain BUS_VENUES which contain VAN_VENUES which contain SUBWAY_VENUES -;ALL_VENUES VENUES JET_VENUES BUS_VENUES VAN_VENUES SUBWAY_VENUES VENUES_VIDEO -{set $venue VENUES} - -;controls game themed ui/track panel textures. just remove the semicolon for the mod you want -;{modifier_mgr toggle_modifier_enabled mod_rb4ui} ;rb2 in game ui theme -;{modifier_mgr toggle_modifier_enabled mod_rb2ui} ;rb4 in game ui theme -;{modifier_mgr toggle_modifier_enabled mod_rb4trk} ;rb4 gems and frets theme -;{modifier_mgr toggle_modifier_enabled mod_rb2trk} ;rb2 gems and frets theme -;{modifier_mgr toggle_modifier_enabled mod_ps3os} ;changes the overshell theme coloring to match ps3 -;{modifier_mgr toggle_modifier_enabled mod_wiios} ;changes the overshell theme coloring to match wii -;{modifier_mgr toggle_modifier_enabled mod_xboxos} ;changes the overshell theme coloring to match xbox -;{modifier_mgr toggle_modifier_enabled mod_nosustain} ;remove sustains, must still be played as sustains -;{modifier_mgr toggle_modifier_enabled mod_rb2sustain} ;make sustains look a bit more like rock band 2 -;{modifier_mgr toggle_modifier_enabled mod_noflames} ;disables hit flames -;{modifier_mgr toggle_modifier_enabled mod_noflares} ;disables hit flares -;{modifier_mgr toggle_modifier_enabled mod_nopart} ;disables hit particles - -;uncomment these lines to enable modifiers by default. just remove the semicolon for the mod you want -;{modifier_mgr toggle_modifier_enabled mod_staticfills} ;enables drum auto deploy for overdrive. attempts to remove fills but they can still happen -;{modifier_mgr toggle_modifier_enabled mod_chord_numbers} ;vanilla modifier -;{modifier_mgr toggle_modifier_enabled mod_nohud} ;no hud mode in game -;{modifier_mgr toggle_modifier_enabled mod_songtitle} ;display the mtv overlay (songtitle) always in game -;{modifier_mgr toggle_modifier_enabled mod_whammyfx} ;disable the whammy audio effect when whammying -;{modifier_mgr toggle_modifier_enabled mod_nocrowd} ;disable crowd audio in game -;{modifier_mgr toggle_modifier_enabled mod_songselectnoise} ;default enabled, removes the background hum in the song select screen. enabling this line will reenable the noise -;{modifier_mgr toggle_modifier_enabled mod_chmode} ;looser hit window mode, ghosting will still drop your combo. saving is disabled -;{modifier_mgr toggle_modifier_enabled mod_practiceoverdrive} ;allow overdrive and overdrive phrases in practice mode. disables select to restart -;{modifier_mgr toggle_modifier_enabled mod_nolanes} ;disable strum, trill, and roll lanes for all instruments -;{modifier_mgr toggle_modifier_enabled mod_nobre} ;disables big rock endings. Drums and lower difficulies have no notes under big rock endings -;{modifier_mgr toggle_modifier_enabled mod_nomv} ;disables music video venues in random rotation -;{modifier_mgr toggle_modifier_enabled mod_blackmenu} ;disables the band vignettes in menus, speedup. -;{modifier_mgr toggle_modifier_enabled mod_auto_play} ;enables autoplay for all player. saving is disabled. - -;set default colors for notes -;5 is overdrive (white) -{set $slot1_color 0} ;green -{set $slot2_color 1} ;red -{set $slot3_color 2} ;yellow -{set $slot4_color 3} ;blue -{set $slot5_color 4} ;orange - -;set default colors for frets -{set $fret1_color 0} ;green -{set $fret2_color 1} ;red -{set $fret3_color 2} ;yellow -{set $fret4_color 3} ;blue -{set $fret5_color 4} ;orange - -;set default colors for sustains -;5 is overdrive (white) -{set $sus1_color 0} ;green -{set $sus2_color 1} ;red -{set $sus3_color 2} ;yellow -{set $sus4_color 3} ;blue -{set $sus5_color 4} ;orange - -;set default colors for tom notes -;4 is overdrive (white) -{set $drum1_color 0} ;red -{set $drum2_color 1} ;yellow -{set $drum3_color 2} ;blue -{set $drum4_color 3} ;green - -;set default colors for kick note -;1 is overdrive (white) -{set $kick_color 0} ;orange - -;set default colors for cymbal notes -;4 is overdrive (white) -{set $cym1_color 0} ;red -{set $cym2_color 1} ;yellow -{set $cym3_color 2} ;blue -{set $cym4_color 3} ;green - -;set default colors for drum smashers (frets) -{set $smasher1_color 0} ;red -{set $smasher2_color 1} ;yellow -{set $smasher3_color 2} ;blue -{set $smasher4_color 3} ;green - -;developer settings below do not modify -#ifdef UI_INIT_DTA -#else -#define UI_INIT_DTA -(1) -#include global.dta -#include cheats_funcs.dta -#include choose_color.dta -#include closet.dta -#include game.dta -#include meta.dta -#include vignettes.dta -#include meta_loading.dta -#include splash/splash.dta -#include main/main.dta -#include accomplishments/accomplishments.dta -#include main/main_hub.dta -#include main/main_dialogs.dta -#include loading/loading.dta -#ifdef HX_WII -#include wii_friend_list/wii_friend_list.dta -#endif -#include overshell/overshell.dta -#include endgame/endgame.dta -#include endgame/complete.dta -#include endgame/lose.dta -#include song_select/song_select.dta -#include seldiff/seldiff.dta -#include hints/hints.dta -#include tour/tour.dta -#include band/band.dta -#include net/join_invite.dta -#include calibration/calibration.dta -#include practice/training.dta -#include global/saveload.dta -#include global/wiispeak_icon.dta -#include net_delegator.dta -#include store/store.dta -#include store/store_info.dta -#include store/store_root.dta -#include store/token_redemption.dta -#include customize/customize.dta -#include art_maker/patch_select.dta -#include art_maker/patchcreator.dta -#include character_creator/character_creator.dta -#include trainers/training.dta -#ifdef HX_WII -#ifdef WIISPEAK_SUPPORT -#include options/options_wiispeak.dta -#endif -#include channel_install/channel_install.dta -#include channel_routing.dta -#include wiiprofile/wiiprofile.dta -#include matchmaking/invitations_wii.dta -#endif -#ifdef WIISPEAK_SUPPORT -#ifdef HX_PC -#include options/options_wiispeak.dta -#endif -#endif -#include dev_only/selvenue.dta -#include framerate/frame_rate.dta -{platform_mgr set_notify_ui_location kOSNotifyBottomCenter} -{set $saveload_skip_upload FALSE} -#endif \ No newline at end of file