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CMakeLists.txt
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CMakeLists.txt
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# At the moment of writing this gives ~10% speedup of cmake command on Windows
# https://gitlab.kitware.com/cmake/cmake/-/issues/23154
if(POLICY 0115)
cmake_policy(SET CMP0115 NEW)
endif()
if(WIN32)
set(VCPKG_TARGET_TRIPLET "x64-windows-sp")
else()
set(VCPKG_TARGET_TRIPLET "x64-linux")
endif()
set(VCPKG_OVERLAY_TRIPLETS "${CMAKE_CURRENT_LIST_DIR}/overlay_triplets")
set(VCPKG_OVERLAY_PORTS "${CMAKE_CURRENT_LIST_DIR}/overlay_ports")
set(VCPKG_INSTALL_OPTIONS --no-print-usage)
if("$ENV{CI}" STREQUAL "true" AND WIN32)
# The same submodule but moved to a larger disk in Windows CI. See action files:
# - https://github.com/skyrim-multiplayer/skymp/blob/main/.github/workflows/pr-windows.yml
# - https://github.com/skyrim-multiplayer/skymp/blob/main/.github/workflows/pr-windows-ae.yml
set(CMAKE_TOOLCHAIN_FILE "C:/vcpkg/scripts/buildsystems/vcpkg.cmake")
else()
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
endif()
# File from vcpkg submodule. This indicates inability to find this file or checkout submodules.
if(NOT EXISTS "${CMAKE_TOOLCHAIN_FILE}")
set(msg "${CMAKE_TOOLCHAIN_FILE} doesn't exist. It seems that vcpkg submodule is not initialized.")
set(msg "${msg}\nUse commands below to initialize:")
set(msg "${msg}\n git submodule init")
set(msg "${msg}\n git submodule update")
message(FATAL_ERROR "${msg}")
endif()
if(NOT "${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}/build")
set(msg "CMake binary directory ${CMAKE_BINARY_DIR} must be <repo_root>/build (${CMAKE_SOURCE_DIR}/build)")
set(msg "${msg}\nUse commands below after cloning the repo (replace path with your actual Skyrim SE folder):")
set(msg "${msg}\n mkdir build")
set(msg "${msg}\n cd build")
set(msg "${msg}\nFor users who have Skyrim SE installed:")
set(msg "${msg}\n cmake .. -DSKYRIM_DIR=\"C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\"")
set(msg "${msg}\nFor users who don't have Skyrim SE installed:")
set(msg "${msg}\n cmake ..")
message(FATAL_ERROR "${msg}")
endif()
option(SKYRIM_SE "Legacy Skyrim SE (1.5) build" OFF)
if (SKYRIM_SE)
list(APPEND VCPKG_MANIFEST_FEATURES "skyrim-se")
else()
list(APPEND VCPKG_MANIFEST_FEATURES "skyrim-ae")
endif()
cmake_minimum_required(VERSION 3.18.2)
project(skymp)
enable_testing()
# Bool options
option(JS_ENGINE_TRACING_ENABLED "Useful for JsEngine debugging. See JsEngine.h" OFF)
option(SWEETPIE "Affects default client and server configs" ON)
option(PREPARE_NEXUS_ARCHIVES "Prepare SP and other archives during build or not" OFF)
option(BUILD_UNIT_TESTS "Build unit tests (excluded from build when off - workaround for #1182)" ON)
option(INSTALL_CLIENT_DIST "Install the client into SKYRIM_DIR after build" OFF)
message(STATUS JS_ENGINE_TRACING_ENABLED=${JS_ENGINE_TRACING_ENABLED})
message(STATUS SWEETPIE=${SWEETPIE})
message(STATUS PREPARE_NEXUS_ARCHIVES=${PREPARE_NEXUS_ARCHIVES})
message(STATUS SKYRIM_SE=${SKYRIM_SE})
message(STATUS BUILD_UNIT_TESTS=${BUILD_UNIT_TESTS})
message(STATUS INSTALL_CLIENT_DIST=${INSTALL_CLIENT_DIST})
# Note that SkyrimPlatform performance drops significantly with JS_ENGINE_TRACING_ENABLED set to true.
if(JS_ENGINE_TRACING_ENABLED)
add_compile_definitions(JS_ENGINE_TRACING_ENABLED)
endif()
# Path options
option(UNIT_DATA_DIR "Path to directory with Skyrim.esm and other data files required for testing. CMAKE_SOURCE_DIR would be used to resolve a relative path if passed." OFF)
option(SKYRIM_DIR "Path to Skyrim, would be used for tests if UNIT_DATA_DIR is not specified" OFF)
option(CPPCOV_PATH "Path to OpenCppCoverage" OFF)
if(UNIT_DATA_DIR AND NOT IS_ABSOLUTE "${UNIT_DATA_DIR}")
get_filename_component(UNIT_DATA_DIR "${UNIT_DATA_DIR}" ABSOLUTE BASE_DIR ${CMAKE_SOURCE_DIR})
endif()
if(NOT SKYRIM_DIR)
message(STATUS "SKYRIM_DIR is not specified. You will have to fill server config with esm paths manually")
endif()
string(REPLACE "\\" "/" SKYRIM_DIR "${SKYRIM_DIR}")
if(SKYRIM_DIR)
if (NOT EXISTS ${SKYRIM_DIR}/SkyrimSE.exe)
message(FATAL_ERROR "Bad SKYRIM_DIR: ${SKYRIM_DIR}")
endif()
endif()
if(NOT CPPCOV_PATH)
message(STATUS "CPPCOV_PATH is not specified, coverage will not be calculated")
endif()
string(REPLACE "\\" "/" CPPCOV_PATH "${CPPCOV_PATH}")
if(CPPCOV_PATH)
if (NOT EXISTS ${CPPCOV_PATH}/OpenCppCoverage.exe)
message(FATAL_ERROR "Bad CPPCOV_PATH: ${CPPCOV_PATH}")
endif()
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules)
add_subdirectory(viet)
add_subdirectory(skyrim-platform)
add_subdirectory(client-deps)
add_subdirectory(skymp5-client)
add_subdirectory(skymp5-front)
add_subdirectory(skymp5-functions-lib)
add_subdirectory(skymp5-scripts)
add_subdirectory(skymp5-server)
if(BUILD_UNIT_TESTS)
add_subdirectory(unit)
endif()
if(PREPARE_NEXUS_ARCHIVES)
add_custom_target(
prepare_nexus_archives ALL
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/cmake/prepare_nexus_archives.cmake
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
add_dependencies(prepare_nexus_archives skyrim-platform)
set(TARGETS_ADDITIONAL
skymp5-client
skymp5-front
skymp5-functions-lib
skymp5-scripts
skymp5-server
)
foreach(target ${TARGETS_ADDITIONAL})
if(TARGET ${target})
add_dependencies(prepare_nexus_archives ${target})
endif()
endforeach()
endif()
# One or more of these targets help dev_service not to crash during build (watch mode). Not sure which target exactly.
set(TARGETS_ADDITIONAL
skymp5-client
skymp5-front
skymp5-functions-lib
skymp5-scripts
skymp5-server
)
foreach(target ${TARGETS_ADDITIONAL})
if(TARGET ${target} AND TARGET RestartGame)
add_dependencies(RestartGame ${target})
endif()
endforeach()
if(INSTALL_CLIENT_DIST)
add_custom_target(
install_client_dist ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/dist/client ${SKYRIM_DIR}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
add_dependencies(install_client_dist skymp5-client skyrim-platform)
endif()