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Adjust AI functionality to target achievable victories #4

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ChrisNeedham24 opened this issue May 28, 2022 · 1 comment
Open

Adjust AI functionality to target achievable victories #4

ChrisNeedham24 opened this issue May 28, 2022 · 1 comment
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difficult Could take a while enhancement New feature or request future Not going to be done soon

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@ChrisNeedham24
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If an AI is close to a victory (not necessarily the same 'close' definition as in #2), they should attempt to win the game via that victory. Some complex logic may be required here.

@ChrisNeedham24 ChrisNeedham24 added enhancement New feature or request difficult Could take a while labels May 28, 2022
@ChrisNeedham24
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This is actually an interesting one, because in my own experience, the AIs are no slackers when it comes to winning the game, so this might not even be necessary. Maybe this could be changed to only modify playstyle if another player is also close to a victory?

@ChrisNeedham24 ChrisNeedham24 added the future Not going to be done soon label Mar 12, 2023
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Labels
difficult Could take a while enhancement New feature or request future Not going to be done soon
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