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SankeGame_GUI.py
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SankeGame_GUI.py
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#Our favourite Snake game with Basic Graphics. Made this using the turtle module.
#Random shaped food with colors pop up everytime.
#Also it keeps a look on your scores, play with friends and enjoy.
import turtle
import time
import random
delay = 0.1
score = 0
high_score = 0
#Window Screen
wn = turtle.Screen()
wn.title("SNAKE GAME")
wn.bgcolor("black")
wn.setup(width=600,height=600)
wn.tracer(0)
#Head of Snake
head = turtle.Turtle()
head.shape("square")
head.color("green")
head.penup()
head.goto(0, 0)
head.direction = "stop"
#Food in the game
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
#Score
pen = turtle.Turtle()
pen.speed(0)
pen.shape("turtle")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score : 0 High Score : 0", align="center",
font=("Times New Roman", 24, "bold"))
#Assigning key values
def goup():
if head.direction != "down":
head.direction = "up"
def godown():
if head.direction != "up":
head.direction = "down"
def goright():
if head.direction != "left":
head.direction = "right"
def goleft():
if head.direction != "right":
head.direction = "left"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y+20)
if head.direction == "down":
y = head.ycor()
head.sety(y-20)
if head.direction == "right":
x = head.xcor()
head.setx(x+20)
if head.direction == "left":
x = head.xcor()
head.setx(x-20)
wn.listen()
wn.onkeypress(goup, "Up")
wn.onkeypress(godown, "Down")
wn.onkeypress(goleft, "Left")
wn.onkeypress(goright, "Right")
#Main Loop
segments = []
while True:
wn.update()
#for collisions with border
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
#hiding segments of snake
for segment in segments:
segment.goto(1000,1000)
#clearing the segments
segments.clear()
#reset score
score = 0
#reset delay
delay = 0.1
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("Times New Roman", 24, "bold"))
#checking collision with food
if head.distance(food) < 20:
x = random.randint(-270, 270)
y = random.randint(-270, 270)
food.goto(x, y)
d = ["red","yellow","blue"]
colors = random.choice(d)
food.color(colors)
e = ["circle","square","triangle"]
shapes = random.choice(e)
food.shape(shapes)
#adding new segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.color("green")
new_segment.shape("square")
new_segment.penup()
segments.append(new_segment)
delay -= 0.001
score += 10
if score>high_score:
high_score = score
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("Times New Roman", 24, "bold"))
#moving segments in reverse order
for i in range(len(segments)-1,0,-1):
x = segments[i-1].xcor()
y = segments[i-1].ycor()
segments[i].goto(x,y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
#Checking collisions with body
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
#hide segments
for segment in segments:
segment.goto(1000,1000)
segment.clear()
score = 0
delay = 0.1
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("Times New Roman", 24, "bold"))
time.sleep(delay)
turtle.done()