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AssetPacksManager.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net472</TargetFramework>
<Configurations>Debug;Release</Configurations>
<!--The folder where Game.dll is located. Set it only if the game is not installed in the default location, otherwise keep it empty-->
<CustomManagedPath>D:\Games\steamapps\common\Cities Skylines II\Cities2_Data\Managed</CustomManagedPath>
<AdditionalFilesDirectory>Resources</AdditionalFilesDirectory>
<!--The file where mod information which is required for publishing mod on PDX mods are stored-->
<PublishConfigurationPath>Properties\PublishConfiguration.xml</PublishConfigurationPath>
<AssemblyVersion>1.6.2</AssemblyVersion>
<FileVersion>1.6.2</FileVersion>
<LangVersion>default</LangVersion>
<Version>1.0.0</Version>
<Authors>Konsi</Authors>
</PropertyGroup>
<!--Imports must be after PropertyGroup block-->
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.props"/>
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.targets"/>
<ItemGroup>
<Reference Include="Colossal.AssetPipeline">
<Private>false</Private>
</Reference>
<Reference Include="Game">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.PSI.Common.dll">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Core">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Logging">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.IO.AssetDatabase">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.UI">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.UI.Binding">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Localization">
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Games\steamapps\common\Cities Skylines II\Cities2_Data\Managed\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Games\steamapps\common\Cities Skylines II\Cities2_Data\Managed\System.Net.Http.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Burst">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Collections">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Entities">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System">
<Private>false</Private>
</Reference>
<Reference Update="System.Core">
<Private>false</Private>
</Reference>
<Reference Update="System.Data">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="$(ModPropsFile)" Link="Properties\Mod.props"/>
<None Include="$(ModTargetsFile)" Link="Properties\Mod.targets"/>
<None Update="Resources\notify_icon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\game_crash_warning.svg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>