-
-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathemulator-instance.cpp
512 lines (397 loc) · 16.4 KB
/
emulator-instance.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
#include "emulator-instance.h"
#include <algorithm>
#include <iterator>
#include <utility>
#include "frontend.h"
#include "text-encoding.h"
const ClownMDEmu_Constant EmulatorInstance::clownmdemu_constant = []()
{
ClownMDEmu_Constant constant;
ClownMDEmu_Constant_Initialise(&constant);
return constant;
}();
void EmulatorInstance::Cartridge::Insert(const std::vector<unsigned char> &in_rom_file_buffer, const std::filesystem::path &in_save_data_path)
{
if (IsInserted())
Eject();
rom_file_buffer = in_rom_file_buffer;
save_data_path = in_save_data_path;
// Load save data from disk.
if (Frontend::file_utilities.FileExists(save_data_path))
{
const auto save_data_buffer = Frontend::file_utilities.LoadFileToBuffer(save_data_path);
if (save_data_buffer.has_value())
{
if (std::size(*save_data_buffer) > std::size(emulator.state->clownmdemu.external_ram.buffer))
{
Frontend::debug_log.Log("Save data file size (0x{:X} bytes) is larger than the internal save data buffer size (0x{:X} bytes)", std::size(*save_data_buffer), std::size(emulator.state->clownmdemu.external_ram.buffer));
}
else
{
std::copy(std::begin(*save_data_buffer), std::end(*save_data_buffer), emulator.state->clownmdemu.external_ram.buffer);
std::fill(std::begin(emulator.state->clownmdemu.external_ram.buffer) + std::size(*save_data_buffer), std::end(emulator.state->clownmdemu.external_ram.buffer), 0xFF);
}
}
}
}
void EmulatorInstance::Cartridge::Eject()
{
rom_file_buffer.clear();
// Write save data to disk.
if (emulator.state->clownmdemu.external_ram.non_volatile && emulator.state->clownmdemu.external_ram.size != 0)
{
SDL::IOStream file = SDL::IOFromFile(save_data_path, "wb");
if (!file || SDL_WriteIO(file, emulator.state->clownmdemu.external_ram.buffer, emulator.state->clownmdemu.external_ram.size) != emulator.state->clownmdemu.external_ram.size)
Frontend::debug_log.Log("Could not write save data file");
}
save_data_path.clear();
}
cc_u8f EmulatorInstance::Cartridge::Read(const cc_u32f address)
{
if (address >= rom_file_buffer.size())
return 0;
return rom_file_buffer[address];
}
cc_u8f EmulatorInstance::CartridgeReadCallback(void* const user_data, const cc_u32f address)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
return emulator->cartridge.Read(address);
}
void EmulatorInstance::CartridgeWrittenCallback([[maybe_unused]] void* const user_data, [[maybe_unused]] const cc_u32f address, [[maybe_unused]] const cc_u8f value)
{
//EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
// For now, let's pretend that the cartridge is read-only, like retail cartridges are.
/*
if (address >= emulator->rom_buffer_size)
return;
emulator->rom_buffer[address] = value;
*/
}
void EmulatorInstance::ColourUpdatedCallback(void* const user_data, const cc_u16f index, const cc_u16f colour)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
// Decompose XBGR4444 into individual colour channels
const cc_u32f red = (colour >> 4 * 0) & 0xF;
const cc_u32f green = (colour >> 4 * 1) & 0xF;
const cc_u32f blue = (colour >> 4 * 2) & 0xF;
// Reassemble into ARGB8888
emulator->state->colours[index] = static_cast<Uint32>(0xFF000000 | (blue << 4 * 0) | (blue << 4 * 1) | (green << 4 * 2) | (green << 4 * 3) | (red << 4 * 4) | (red << 4 * 5));
}
void EmulatorInstance::ScanlineRenderedCallback(void* const user_data, const cc_u16f scanline, const cc_u8l* const pixels, const cc_u16f screen_width, const cc_u16f screen_height)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
emulator->current_screen_width = screen_width;
emulator->current_screen_height = screen_height;
if (emulator->framebuffer_texture_pixels == nullptr)
return;
auto input_pointer = pixels;
auto output_pointer = &emulator->framebuffer_texture_pixels[scanline * emulator->framebuffer_texture_pitch];
for (cc_u16f i = 0; i < screen_width; ++i)
*output_pointer++ = emulator->state->colours[*input_pointer++];
}
cc_bool EmulatorInstance::ReadInputCallback(void* const user_data, const cc_u8f player_id, const ClownMDEmu_Button button_id)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
return emulator->input_callback(player_id, button_id);
}
void EmulatorInstance::FMAudioCallback(void* const user_data, const ClownMDEmu* const clownmdemu, const std::size_t total_frames, void (* const generate_fm_audio)(const ClownMDEmu *clownmdemu, cc_s16l *sample_buffer, std::size_t total_frames))
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
generate_fm_audio(clownmdemu, emulator->audio_output.MixerAllocateFMSamples(total_frames), total_frames);
}
void EmulatorInstance::PSGAudioCallback(void* const user_data, const ClownMDEmu* const clownmdemu, const std::size_t total_samples, void (* const generate_psg_audio)(const ClownMDEmu *clownmdemu, cc_s16l *sample_buffer, std::size_t total_samples))
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
generate_psg_audio(clownmdemu, emulator->audio_output.MixerAllocatePSGSamples(total_samples), total_samples);
}
void EmulatorInstance::PCMAudioCallback(void* const user_data, const ClownMDEmu* const clownmdemu, const std::size_t total_frames, void (* const generate_pcm_audio)(const ClownMDEmu *clownmdemu, cc_s16l *sample_buffer, std::size_t total_frames))
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
generate_pcm_audio(clownmdemu, emulator->audio_output.MixerAllocatePCMSamples(total_frames), total_frames);
}
void EmulatorInstance::CDDAAudioCallback(void* const user_data, const ClownMDEmu* const clownmdemu, const std::size_t total_frames, void (* const generate_cdda_audio)(const ClownMDEmu *clownmdemu, cc_s16l *sample_buffer, std::size_t total_frames))
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
generate_cdda_audio(clownmdemu, emulator->audio_output.MixerAllocateCDDASamples(total_frames), total_frames);
}
void EmulatorInstance::CDSeekCallback(void* const user_data, const cc_u32f sector_index)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
emulator->cd_file.SeekToSector(sector_index);
}
void EmulatorInstance::CDSectorReadCallback(void* const user_data, cc_u16l* const buffer)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
emulator->cd_file.ReadSector(buffer);
}
cc_bool EmulatorInstance::CDSeekTrackCallback(void* const user_data, const cc_u16f track_index, const ClownMDEmu_CDDAMode mode)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
CDReader::PlaybackSetting playback_setting;
switch (mode)
{
default:
SDL_assert(false);
return cc_false;
case CLOWNMDEMU_CDDA_PLAY_ALL:
playback_setting = CDReader::PlaybackSetting::ALL;
break;
case CLOWNMDEMU_CDDA_PLAY_ONCE:
playback_setting = CDReader::PlaybackSetting::ONCE;
break;
case CLOWNMDEMU_CDDA_PLAY_REPEAT:
playback_setting = CDReader::PlaybackSetting::REPEAT;
break;
}
return emulator->cd_file.PlayAudio(track_index, playback_setting);
}
std::size_t EmulatorInstance::CDAudioReadCallback(void* const user_data, cc_s16l* const sample_buffer, const std::size_t total_frames)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
return emulator->cd_file.ReadAudio(sample_buffer, total_frames);
}
cc_bool EmulatorInstance::SaveFileOpenedForReadingCallback(void* const user_data, const char* const filename)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
emulator->save_data_stream = SDL::IOFromFile(Frontend::GetSaveDataDirectoryPath() / filename, "rb");
return emulator->save_data_stream != nullptr;
}
cc_s16f EmulatorInstance::SaveFileReadCallback(void* const user_data)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
Uint8 byte;
if (!SDL_ReadU8(emulator->save_data_stream, &byte))
return -1;
return byte;
}
cc_bool EmulatorInstance::SaveFileOpenedForWriting(void* const user_data, const char* const filename)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
emulator->save_data_stream = SDL::IOFromFile(Frontend::GetSaveDataDirectoryPath() / filename, "wb");
return emulator->save_data_stream != nullptr;
}
void EmulatorInstance::SaveFileWritten(void* const user_data, const cc_u8f byte)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
SDL_WriteU8(emulator->save_data_stream, byte);
}
void EmulatorInstance::SaveFileClosed(void* const user_data)
{
EmulatorInstance* const emulator = static_cast<EmulatorInstance*>(user_data);
emulator->save_data_stream.reset();
}
cc_bool EmulatorInstance::SaveFileRemoved([[maybe_unused]] void* const user_data, const char* const filename)
{
return SDL::RemovePath(Frontend::GetSaveDataDirectoryPath() / filename);
}
cc_bool EmulatorInstance::SaveFileSizeObtained([[maybe_unused]] void* const user_data, const char* const filename, std::size_t* const size)
{
SDL_PathInfo info;
if (!SDL::GetPathInfo(Frontend::GetSaveDataDirectoryPath() / filename, &info))
return cc_false;
*size = info.size;
return cc_true;
}
EmulatorInstance::EmulatorInstance(
SDL::Texture &texture,
const InputCallback &input_callback
)
: audio_output()
, texture(texture)
, input_callback(input_callback)
, callbacks({this,
CartridgeReadCallback,
CartridgeWrittenCallback,
ColourUpdatedCallback,
ScanlineRenderedCallback,
ReadInputCallback,
FMAudioCallback,
PSGAudioCallback,
PCMAudioCallback,
CDDAAudioCallback,
CDSeekCallback,
CDSectorReadCallback,
CDSeekTrackCallback,
CDAudioReadCallback,
SaveFileOpenedForReadingCallback,
SaveFileReadCallback,
SaveFileOpenedForWriting,
SaveFileWritten,
SaveFileClosed,
SaveFileRemoved,
SaveFileSizeObtained
})
{
ClownCD_SetErrorCallback([]([[maybe_unused]] void* const user_data, const char* const message) { Frontend::debug_log.Log("ClownCD: {}", message); }, nullptr);
// This should be called before any other clownmdemu functions are called!
ClownMDEmu_SetLogCallback([](void* const user_data, const char* const format, va_list args) { static_cast<DebugLog*>(user_data)->Log(format, args); }, &Frontend::debug_log);
ClownMDEmu_State_Initialise(&state->clownmdemu);
}
void EmulatorInstance::Update(const cc_bool fast_forward)
{
// Lock the texture so that we can write to its pixels later
if (!SDL_LockTexture(texture, nullptr, reinterpret_cast<void**>(&framebuffer_texture_pixels), &framebuffer_texture_pitch))
framebuffer_texture_pixels = nullptr;
framebuffer_texture_pitch /= sizeof(SDL::Pixel);
// Run the emulator for a frame
for (cc_u8f i = 0; i < (fast_forward ? 3 : 1) && !RewindingExhausted(); ++i)
{
#ifdef CLOWNMDEMU_FRONTEND_REWINDING
// Handle rewinding.
// We maintain a ring buffer of emulator states:
// when rewinding, we go backwards through this buffer,
// and when not rewinding, we go forwards through it.
const auto rewind_buffer_size = state_rewind_buffer.size();
if (IsRewinding())
{
--state_rewind_remaining;
if (state_rewind_index == 0)
state_rewind_index = rewind_buffer_size - 1;
else
--state_rewind_index;
}
else
{
if (state_rewind_remaining < rewind_buffer_size - 2) // -2 because we use a slot to hold the current state, so -1 does not suffice.
++state_rewind_remaining;
if (state_rewind_index == rewind_buffer_size - 1)
state_rewind_index = 0;
else
++state_rewind_index;
}
auto &previous_state = state_rewind_buffer[state_rewind_index];
auto &next_state = state_rewind_buffer[(state_rewind_index + 1) % rewind_buffer_size];
if (IsRewinding())
{
state = &next_state;
LoadState(&previous_state);
}
else
{
SaveState(&next_state);
state = &next_state;
}
ClownMDEmu_Parameters_Initialise(&clownmdemu, &clownmdemu_configuration, &clownmdemu_constant, &state->clownmdemu, &callbacks);
#endif
// Reset the audio buffers so that they can be mixed into.
audio_output.MixerBegin();
ClownMDEmu_Iterate(&clownmdemu);
// Resample, mix, and output the audio for this frame.
audio_output.MixerEnd();
// Log CD state for this frame.
state->cd = cd_file.GetState();
}
// Unlock the texture so that we can draw it
SDL_UnlockTexture(texture);
}
void EmulatorInstance::SoftResetConsole()
{
ClownMDEmu_Reset(&clownmdemu, !IsCartridgeFileLoaded());
}
void EmulatorInstance::HardResetConsole()
{
#ifdef CLOWNMDEMU_FRONTEND_REWINDING
state_rewind_remaining = 0;
#endif
ClownMDEmu_State_Initialise(&state->clownmdemu);
ClownMDEmu_Parameters_Initialise(&clownmdemu, &clownmdemu_configuration, &clownmdemu_constant, &state->clownmdemu, &callbacks);
SoftResetConsole();
}
void EmulatorInstance::LoadCartridgeFile(std::vector<unsigned char> &&file_buffer, const std::filesystem::path &path)
{
cartridge.Insert(std::move(file_buffer), path);
HardResetConsole();
}
void EmulatorInstance::UnloadCartridgeFile()
{
cartridge.Eject();
}
bool EmulatorInstance::LoadCDFile(SDL::IOStream &&stream, const std::filesystem::path &path)
{
cd_file.Open(std::move(stream), path);
if (!cd_file.IsOpen())
return false;
HardResetConsole();
return true;
}
void EmulatorInstance::UnloadCDFile()
{
cd_file.Close();
}
void EmulatorInstance::LoadState(const void* const buffer)
{
SDL_memcpy(state, buffer, sizeof(*state));
cd_file.SetState(state->cd);
}
void EmulatorInstance::SaveState(void* const buffer)
{
SDL_memcpy(buffer, state, sizeof(*state));
}
static const std::array<char, 8> save_state_magic = {"CMDEFSS"}; // Clownacy Mega Drive Emulator Frontend Save State
bool EmulatorInstance::ValidateSaveStateFile(const std::vector<unsigned char> &file_buffer)
{
return file_buffer.size() == save_state_magic.size() + sizeof(*state) && std::equal(save_state_magic.cbegin(), save_state_magic.cend(), file_buffer.cbegin());
}
bool EmulatorInstance::LoadSaveStateFile(const std::vector<unsigned char> &file_buffer)
{
bool success = false;
if (ValidateSaveStateFile(file_buffer))
{
LoadState(&file_buffer[save_state_magic.size()]);
success = true;
}
return success;
}
std::size_t EmulatorInstance::GetSaveStateFileSize()
{
return save_state_magic.size() + sizeof(*state);
}
bool EmulatorInstance::WriteSaveStateFile(SDL::IOStream &file)
{
bool success = false;
if (SDL_WriteIO(file, &save_state_magic, sizeof(save_state_magic)) == sizeof(save_state_magic) && SDL_WriteIO(file, state, sizeof(*state)) == sizeof(*state))
success = true;
return success;
}
std::string EmulatorInstance::GetSoftwareName()
{
std::string name_buffer;
if (IsCartridgeFileLoaded() || cd_file.IsOpen())
{
constexpr cc_u8f name_buffer_size = 0x30;
// '*4' for the maximum UTF-8 length.
name_buffer.reserve(name_buffer_size * 4);
const unsigned char* header_bytes;
std::array<unsigned char, CDReader::SECTOR_SIZE> sector;
if (IsCartridgeFileLoaded())
{
// TODO: This seems unsafe - add some bounds checks?
header_bytes = &cartridge.GetROMBuffer()[0x100];
}
else //if (cd_file.IsOpen())
{
cd_file.ReadMegaCDHeaderSector(sector.data());
header_bytes = §or[0x100];
}
// Choose the proper name based on the current region.
const unsigned char* const in_buffer = &header_bytes[GetDomestic() ? 0x20 : 0x50];
cc_u32f previous_codepoint = '\0';
// In Columns, both regions' names are encoded in SHIFT-JIS, so both names are decoded as SHIFT-JIS here.
for (cc_u8f in_index = 0, in_bytes_read; in_index < name_buffer_size; in_index += in_bytes_read)
{
const cc_u32f codepoint = ShiftJISToUTF32(&in_buffer[in_index], &in_bytes_read);
// Eliminate padding (the Sonic games tend to use padding to make the name look good in a hex editor).
if (codepoint != ' ' || previous_codepoint != ' ')
{
const auto utf8_codepoint = UTF32ToUTF8(codepoint);
if (utf8_codepoint.has_value())
name_buffer += *utf8_codepoint;
}
previous_codepoint = codepoint;
}
// Eliminate trailing space.
if (!name_buffer.empty() && name_buffer.back() == ' ')
name_buffer.pop_back();
}
return name_buffer;
}