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changes.html
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<!-- changes for 162 -->
<h2>Unified viewmodel system</h2>
<p>The arms and hands you see in first person will now change according to your chosen player model! This is usable by SWeps too - they just need to update. Special thanks to DJ Iñaki for helping out with this and converting a majority of the old weapons for us!</p>
<h2>Some more tool models</h2>
<p>There are more new models available for some tools, like a shiny star balloon.</p>
<h2>Fixed NPCs going into T-pose</h2>
<p>Half-Life 2: Deathmatch was overriding the animations from other games. All Half-Life NPC animations will now load, including those Episode 1 and Episode 2, even if you do not have them mounted.</p>
<h2>Counter-Strike: Source weapons</h2>
<p>You do not need to have CS:S mounted anymore to use or see their models! They now ship as part of Garry's Mod, because they were improved to integrate far better with our player animations. If you do not have CS:S mounted, however, very low resolution textures will be used instead (a system that has been in place for a few updates now).</p>
<h2>Player model updates</h2>
<p>Some newer systems used by Valve were retrofitted onto Garry's Mod's animations, so they now blend together much more naturally. Some more animations have been added, such as crouch-walking as a zombie. The knife and dual-wielding animations were updated - but that's barely scratching the surface, as many other improvements were made too. And last but not least, all player models are now accessible by everyone, regardless of which games are mounted!</p>
<h2>Missing soundscapes references</h2>
<p>Entries for CS:S and DOD:S were missing in the soundscape manifest. This has been fixed - you should now be able to hear all the atmospheric sound effects.</p>
<h2>gm_construct update</h2>
<p>Some lighting oddities were fixed, some textures were improved, and the file size went down by 20mb.</p>
<p></p>