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Nowadays, The Godot engine absolutely is one of the white-hot fashions for our developers, I'm seeking a way to leverage its gdextension with Delphi, for example, like integrating its binding system, has anyone here thought about it? so that we can leverage their resources well as they've already provided more powerful tools compared to other Delphi game engines.
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Nowadays, The Godot engine absolutely is one of the white-hot fashions for our developers, I'm seeking a way to leverage its gdextension with Delphi, for example, like integrating its binding system, has anyone here thought about it? so that we can leverage their resources well as they've already provided more powerful tools compared to other Delphi game engines.
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