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config.yml
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# .... . . ....
# . . .. .. . .
# . . . . . ....
# . . . . .
# .... . . .
# DeathMessagesPrime Configuration File
# SAVE THIS FILE AS UTF-8!!!! (without BOM)
# Your text editor should support it. (Windows Notepad does probably not work)
# Configuration version, do not change this unless you want your config to be
# reset.
config-version: 55
# World groups.
# If a world is in a group, and a death occurs there, the appropriate death
# message will be shown in rest of the worlds in that same group too.
#
# If _enabled is false, this feature is disabled. Instead, the death message
# behavior will be specified with per-world-messages.
#
# per-world-messages must be enabled to make world-groups work!
world-groups:
_enabled: true
world:
- world
- world_nether
- world_the_end
# Following players will never have visible death messages.
# ENTER UUIDs UNDER THIS LIST. To get an UUID of an online player, use
# /dmsg uuid player_name.
# Default: (empty)
player-blacklist:
# - '00000000-0000-0000-0000-000000000000'
# List worlds, where death messages from PvP are not recorded, here.
# Default: (empty)
worlds-no-pvp-death-messages:
# - world2
# List worlds, where death messages from anything else than PvP are not
# recorded, here.
# Default: (empty)
worlds-no-natural-death-messages:
# - world2
# List worlds, where death messages are only shown to the killer and the
# victim, here.
# Default: (empty)
worlds-private-pvp-death-messages:
# - world3
# List worlds, where death messages are only shown to the player that died here.
# Default: (empty)
worlds-private-natural-death-messages:
# - world3
# Worlds with maximum radius (in blocks) for death messages, assumed infinite
# if world is not present.
# Should a world have a death message radius, the messages will never be shown
# to players in any other world.
worlds-death-message-radius:
#world: 10
# Similar to the above, but this only controls PVP messages (not natural
# death messages). If both are set, the above worlds-death-message-radius
# will affect the natural messages and this one will affect the PVP messages.
# In order to only have a PVP message radius: add the world here only.
# In order to only have a natural message radius: add the world under
# both options and set it to -1 here.
worlds-pvp-death-message-radius:
#world: 10
# If a player dies over death-count times within death-interval seconds,
# death messages from that player will be hidden for death-cooldown seconds.
# If death-reset is true, every hidden death message resets the cooldown.
# Default: 3
cooldown-death-count: 3
# Default: 10
cooldown-death-interval: 10
# Default: 10
cooldown-death-cooldown: 10
# Default: false
cooldown-death-reset: false
# Show debug information upon death, useful for determining plugin conflicts,
# etc.
# Default: false
debug: false
# Show death messages in all worlds, if false. Needs to be true in order to
# worldgroups to function.
# Default: true
per-world-messages: true
# Death message compatibility: set the message as normal, until HIGHEST,
# when it is emptied.
# Use this if any conflicts arise.
# Default: true
death-message-compat-mode: true
# Whether to use DMP broadcasting if a custom death message is set by
# another plugin.
# Default: false
death-message-conflict-broadcast: false
# Whether to enable namedmob messages. If disabled, namedmob messages
# will not be shown and will be replaced with mob.
# Default: true
death-message-enable-namedmob: true
# Show the rarity of items in the %weapon_name% and %weapon% tags.
# (This affects the text colors and formatting for some items, such
# as enchanted ones.)
# Default: true
death-message-show-rarity: true
# Allows applying item flags on items that appear in death messages.
# Note that this feature only works on Minecraft 1.8 and above.
# Possible flags are documented under https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
death-message-item-flags:
# - HIDE_ATTRIBUTES
# - HIDE_ENCHANTS
# Heart compatibility mode: use mob instead of namedmob when the mob name
# contains heart characters.
# Designed for mob health bar plugins, et cetera.
# Enable this if death messages have mob names be a row of hearts representing
# health.
# Default: false
heart-compat-mode: false
# If the mob name contains any of the following characters and
# heart-compat-mode is enabled, the default mob name is displayed. You can add
# characters if the health bar is still visible (copy the character from the
# death message logs) or remove them at will.
heart-characters: "♡♥❤■"
# Broadcast death message to console.
# none: Do not print death message in console.
# normal: Print the DeathMessagesPrime message in console.
# verbose: Print a verbose message, including coordinates, and other info.
# Verbose is useful for debugging
# Default: normal
console-death-message: normal
# Clean prefix/suffix from messages printed in the console,
# ignored if console-death-message is not normal
# Default: false
console-death-message-strip-prefix: false
# Clean color codes from messages printed in the console,
# ignored if console-death-message is not normal
# Default: false
console-death-message-strip-colors: false
# Displays the death message in the console even if the world has disabled
# death messages or set them to private.
# Default: true
console-death-message-even-if-disabled: true
# The priority for the listener. Set to lower value if there are any conflicts
# with plugins that provide their own death message systems.
# In order from higher to lower: HIGHEST, HIGH, NORMAL, LOW, LOWEST
# MONITOR is UNSUPPORTED - do not use it, as it causes conflicts and may
# mess with plugins using the API.
# Default: HIGH
death-listener-priority: HIGH
# Whether to show the custom weapon death messages (ZombieCustom for example)
# on all weapons (true), or only on weapons with custom names (false).
# Default: false
show-custom-death-msg-on-all-weapons: false
# THIS FEATURE IS NOT IMPLEMENTED RIGHT NOW, AS THE API DOES NOT SUPPORT
# MODIFYING PET DEATH MESSAGES.
# Whether to show death messages for tamed and named pets.
# (true is the vanilla Minecraft behavior)
# Default: true
show-named-pet-death-messages: true
# Messages for enabling and disabling death messages using /toggledeathmsg
death-messages-hidden: "&a[DMP] &aOthers' death messages will now be HIDDEN"
death-messages-shown: "&a[DMP] &aOthers' death messages will now be SHOWN"
# Whether to include the standard DMP prefix for the command replies below
dmp-prefix-in-command-messages: true
# Messages for other commands
no-permission: "§cYou have no permission to run this command."
players-only-command: "§cOnly players can run this command."
reload-complete: "Reload complete!"
cannot-find-online-player: "Cannot find online player"
# Here are the actual death messages. They are as a list, so you can add as
# many as you want, and the plugin will support it. Color codes in format &0-&f
# and &k-&r are supported.
#
# %player% represents the player's name.
# %name% represents the player's display name.
# %killer% represents the killer player (in PvP reasons), or
# pursuing mob (in DrowningMob etc. reasons) (mob names can be
# changed in mob-names section).
# %killer2% represents the killer player's display name in PvP reasons only.
# %plrtag% represents the dead player's username with entity tooltip.
# %victim% represents the dead player's display name with entity tooltip.
# %entity% represents the killer's display name with entity tooltip.
# %weapon_name% represents the weapon name.
# %weapon% represents the weapon name (including the tooltip).
# %world% represents the world name of the death.
# %biome% represents the biome, where the death occurred.
# %x%, %y% and %z% represents the player death coordinates.
# %distance% represents the distance between the player and the killer
# in blocks (if applicable)
# %playerxp%, %playerlevel% represent the XP and level of the player.
# %killerxp%, %killerlevel% are same for a killing *player*.
#
# Death messages for being killed by normally peaceful mobs also exist,
# designed for custom maps, plugins or mods which may change functionality.
death-messages:
# Prefix of all death messages
prefix: "&a[&eD&a] &c"
# Suffix of all death messages
suffix: ""
# If you want a prefix / suffix only for PVP messages, uncomment these:
# prefix-pvp: "&a[&eD&a] &c"
# suffix-pvp: ""
mob:
Bat:
- "%plrtag% was slain by Bat"
Bee:
- "%plrtag% was stung to death"
BlazeMelee:
- "%plrtag% was slain by Blaze"
BlazeFireball:
- "%plrtag% was fireballed by Blaze"
Cat:
- "%plrtag% was slain by Cat"
CaveSpider:
- "%plrtag% was slain by Cave Spider"
Chicken:
- "%plrtag% was slain by Chicken"
Cod:
- "%plrtag% was slain by Cod"
Cow:
- "%plrtag% was slain by Cow"
Creeper:
- "%plrtag% was blown up by Creeper"
CreeperCharged: # charged Creeper
- "%plrtag% was blown up by Creeper"
Dolphin:
- "%plrtag% was slain by Dolphin"
Donkey:
- "%plrtag% was slain by Donkey"
DrownedMelee:
- "%plrtag% was slain by Drowned"
DrownedTrident:
- "%plrtag% was impaled by Drowned"
DrownedMeleeCustom:
- "%plrtag% was slain by Drowned using [%weapon%&f]"
DrownedTridentCustom:
- "%plrtag% was impaled by Drowned using [%weapon%&f]"
ElderGuardian:
- "%plrtag% was slain by Elder Guardian"
EnderDragon:
- "%plrtag% was slain by Ender Dragon"
EnderDragonBreath:
- "%plrtag% was roasted in dragon breath"
Enderman:
- "%plrtag% was slain by Enderman"
Endermite:
- "%plrtag% was slain by Endermite"
Evoker:
- "%plrtag% was slain by Evoker"
Fox:
- "%plrtag% was slain by Fox"
Ghast:
- "%plrtag% was fireballed by Ghast"
Giant:
- "%plrtag% was slain by Giant"
Guardian:
- "%plrtag% was slain by Guardian"
Hoglin:
- "%plrtag% was slain by Hoglin"
Horse:
- "%plrtag% was slain by Horse"
HuskMelee:
- "%plrtag% was slain by Husk"
HuskCustom:
- "%plrtag% was slain by Husk using [%weapon%&f]"
Illusioner:
- "%plrtag% was shot by Illusioner"
IronGolem:
- "%plrtag% was slain by Iron Golem"
Llama:
- "%plrtag% was slain by Llama"
MagmaCube:
- "%plrtag% was slain by Magma Cube"
Mooshroom:
- "%plrtag% was slain by Mooshroom"
Mule:
- "%plrtag% was slain by Mule"
Panda:
- "%plrtag% was slain by Panda"
Parrot:
- "%plrtag% was slain by Parrot"
Phantom:
- "%plrtag% was slain by Phantom"
Pig:
- "%plrtag% was slain by Pig"
PiglinMelee:
- "%plrtag% was slain by Piglin"
PiglinCustom:
- "%plrtag% was slain by Piglin using [%weapon%&f]"
PiglinBruteMelee:
- "%plrtag% was slain by Piglin Brute"
PiglinBruteCustom:
- "%plrtag% was slain by Piglin Brute using [%weapon%&f]"
PillagerArrow:
- "%plrtag% was shot by Pillager"
PillagerMelee:
- "%plrtag% was slain by Pillager"
PillagerArrowCustom:
- "%plrtag% was shot by Pillager using [%weapon%&f]"
PillagerCustom:
- "%plrtag% was slain by Pillager using [%weapon%&f]"
PolarBear:
- "%plrtag% was slain by Polar Bear"
PufferFish:
- "%plrtag% was slain by Puffer Fish"
Rabbit:
- "%plrtag% was slain by Rabbit"
Ravager:
- "%plrtag% was slain by Ravager"
Salmon:
- "%plrtag% was slain by Salmon"
Sheep:
- "%plrtag% was slain by Sheep"
Shulker:
- "%plrtag% was slain by Shulker"
Silverfish:
- "%plrtag% was slain by Silverfish"
SkeletonArrow:
- "%plrtag% was shot by Skeleton"
SkeletonArrowCustom:
- "%plrtag% was shot by Skeleton using [%weapon%&f]"
SkeletonMelee:
- "%plrtag% was slain by Skeleton"
SkeletonCustom:
- "%plrtag% was slain by Skeleton using [%weapon%&f]"
SkeletonHorse:
- "%plrtag% was slain by Skeleton Horse"
Slime:
- "%plrtag% was slain by Slime"
SnowGolem:
- "%plrtag% was pummeled by Snow Golem"
Spider:
- "%plrtag% was slain by Spider"
Squid:
- "%plrtag% was slain by Squid"
StrayArrow:
- "%plrtag% was shot by Stray"
StrayMelee:
- "%plrtag% was slain by Stray"
StrayCustom:
- "%plrtag% was slain by Stray using [%weapon%&f]"
Strider:
- "%plrtag% was slain by Strider"
TropicalFish:
- "%plrtag% was slain by Tropical Fish"
Turtle:
- "%plrtag% was slain by Turtle"
Vex:
- "%plrtag% was slain by Vex"
Vindicator:
- "%plrtag% was slain by Vindicator"
WanderingTrader:
- "%plrtag% was slain by Wandering Trader"
Witch:
- "%plrtag% was killed by Witch using magic"
Wither:
- "%plrtag% was slain by Wither"
WitherSpawnBoom: # Dies from wither spawn explosion
- "%plrtag% was blown up by Wither"
WitherSkeletonMelee:
- "%plrtag% was slain by Wither Skeleton"
WitherSkeletonCustom:
- "%plrtag% was slain by Wither Skeleton using [%weapon%&f]"
Wolf:
- "%plrtag% was slain by Wolf"
Zoglin:
- "%plrtag% was slain by Zoglin"
ZombieMelee:
- "%plrtag% was slain by Zombie"
ZombieCustom:
- "%plrtag% was slain by Zombie using [%weapon%&f]"
ZombiePigManMelee: # used in versions older than 1.16
- "%plrtag% was slain by Zombie Pigman"
ZombiePigManCustom: # used in versions older than 1.16
- "%plrtag% was slain by Zombie Pigman using [%weapon%&f]"
ZombifiedPiglinMelee: # used in 1.16 and newer
- "%plrtag% was slain by Zombified Piglin"
ZombifiedPiglinCustom: # used in 1.16 and newer
- "%plrtag% was slain by Zombified Piglin using [%weapon%&f]"
ZombieVillagerMelee:
- "%plrtag% was slain by Zombie Villager"
ZombieVillagerCustom:
- "%plrtag% was slain by Zombie Villager using [%weapon%&f]"
ZombieHorse:
- "%plrtag% was slain by Zombie Horse"
namedmob: # For named mobs, use %killer% as mob
Bat:
- "%plrtag% was slain by %killer%"
Bee:
- "%plrtag% was stung to death"
BlazeMelee:
- "%plrtag% was slain by %killer%"
BlazeFireball:
- "%plrtag% was fireballed by %killer%"
Cat:
- "%plrtag% was slain by %killer%"
CaveSpider:
- "%plrtag% was slain by %killer%"
Chicken:
- "%plrtag% was slain by %killer%"
Cod:
- "%plrtag% was slain by %killer%"
Cow:
- "%plrtag% was slain by %killer%"
Creeper:
- "%plrtag% was blown up by %killer%"
CreeperCharged: # charged Creeper
- "%plrtag% was blown up by %killer%"
Dolphin:
- "%plrtag% was slain by %killer%"
Donkey:
- "%plrtag% was slain by %killer%"
DrownedMelee:
- "%plrtag% was slain by %killer%"
DrownedTrident:
- "%plrtag% was impaled by %killer%"
DrownedMeleeCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
DrownedTridentCustom:
- "%plrtag% was impaled by %killer% using [%weapon%&f]"
ElderGuardian:
- "%plrtag% was slain by %killer%"
EnderDragon:
- "%plrtag% was slain by %killer%"
EnderDragonBreath:
- "%plrtag% was killed by %killer% using magic"
Enderman:
- "%plrtag% was slain by %killer%"
Endermite:
- "%plrtag% was slain by %killer%"
Evoker:
- "%plrtag% was slain by %killer%"
Fox:
- "%plrtag% was slain by %killer%"
Ghast:
- "%plrtag% was fireballed by %killer%"
Giant:
- "%plrtag% was slain by %killer%"
Guardian:
- "%plrtag% was slain by %killer%"
Hoglin:
- "%plrtag% was slain by %killer%"
Horse:
- "%plrtag% was slain by %killer%"
HuskMelee:
- "%plrtag% was slain by %killer%"
HuskCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
Illusioner:
- "%plrtag% was shot by %killer%"
IronGolem:
- "%plrtag% was slain by %killer%"
Llama:
- "%plrtag% was slain by %killer%"
MagmaCube:
- "%plrtag% was slain by %killer%"
Mooshroom:
- "%plrtag% was slain by %killer%"
Mule:
- "%plrtag% was slain by %killer%"
Panda:
- "%plrtag% was slain by %killer%"
Parrot:
- "%plrtag% was slain by %killer%"
Phantom:
- "%plrtag% was slain by %killer%"
Pig:
- "%plrtag% was slain by %killer%"
PiglinMelee:
- "%plrtag% was slain by %killer%"
PiglinCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
PiglinBruteMelee:
- "%plrtag% was slain by %killer%"
PiglinBruteCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
PillagerArrow:
- "%plrtag% was shot by %killer%"
PillagerMelee:
- "%plrtag% was slain by %killer%"
PillagerArrowCustom:
- "%plrtag% was shot by %killer% using [%weapon%&f]"
PillagerCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
PolarBear:
- "%plrtag% was slain by %killer%"
PufferFish:
- "%plrtag% was slain by %killer%"
Rabbit:
- "%plrtag% was slain by %killer%"
Ravager:
- "%plrtag% was slain by %killer%"
Salmon:
- "%plrtag% was slain by %killer%"
Sheep:
- "%plrtag% was slain by %killer%"
Shulker:
- "%plrtag% was slain by %killer%"
Silverfish:
- "%plrtag% was slain by %killer%"
SkeletonArrow:
- "%plrtag% was shot by %killer%"
SkeletonMelee:
- "%plrtag% was slain by %killer%"
SkeletonArrowCustom:
- "%plrtag% was shot by %killer% using [%weapon%&f]"
SkeletonCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
SkeletonHorse:
- "%plrtag% was slain by %killer%"
Slime:
- "%plrtag% was slain by %killer%"
SnowGolem:
- "%plrtag% was pummeled by %killer%"
Spider:
- "%plrtag% was slain by %killer%"
Squid:
- "%plrtag% was slain by %killer%"
StrayArrow:
- "%plrtag% was shot by %killer%"
StrayMelee:
- "%plrtag% was slain by %killer%"
StrayCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
Strider:
- "%plrtag% was slain by %killer%"
TropicalFish:
- "%plrtag% was slain by %killer%"
Turtle:
- "%plrtag% was slain by %killer%"
Vex:
- "%plrtag% was slain by %killer%"
Villager:
- "%plrtag% was slain by %killer%"
Vindicator:
- "%plrtag% was slain by %killer%"
WanderingTrader:
- "%plrtag% was slain by %killer%"
Witch:
- "%plrtag% was killed by %killer% using magic"
Wither:
- "%plrtag% was slain by %killer%"
WitherSpawnBoom: # Dies from wither spawn explosion
- "%plrtag% was blown up by %killer%"
WitherSkeletonMelee:
- "%plrtag% was slain by %killer%"
WitherSkeletonCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
Wolf:
- "%plrtag% was slain by %killer%"
Zoglin:
- "%plrtag% was slain by %killer%"
ZombieMelee:
- "%plrtag% was slain by %killer%"
ZombieCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
ZombiePigManMelee: # used in versions older than 1.16
- "%plrtag% was slain by %killer%"
ZombiePigManCustom: # used in versions older than 1.16
- "%plrtag% was slain by %killer% using [%weapon%&f]"
ZombifiedPiglinMelee: # used in 1.16 and newer
- "%plrtag% was slain by %killer%"
ZombifiedPiglinCustom: # used in 1.16 and newer
- "%plrtag% was slain by %killer% using [%weapon%&f]"
ZombieVillagerMelee:
- "%plrtag% was slain by %killer%"
ZombieVillagerCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
ZombieHorse:
- "%plrtag% was slain by %killer%"
pvp:
PlayerMelee:
- "%plrtag% was slain by %killer%"
PlayerCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
PlayerArrow:
- "%plrtag% was shot by %killer%"
PlayerTrident:
- "%plrtag% was impaled by %killer%"
PlayerTridentCustom:
- "%plrtag% was impaled by %killer% using [%weapon%&f]"
PlayerFireball: # Just in case
- "%plrtag% was fireballed by %killer%"
PlayerSnowball: # Just in case
- "%plrtag% was pummeled by %killer%"
PlayerProjectileCustom: # Bows, plugins like CrackShot
- "%plrtag% was shot by %killer% using [%weapon%&f]"
PlayerPotion:
- "%plrtag% was killed by %killer% using magic"
natural:
Thorns:
- "%plrtag% was killed while trying to hurt %killer%"
TNT:
- "%plrtag% blew up"
TNTKill:
- "%plrtag% was blown up by %killer%"
WitherSkull:
- "%plrtag% was shot by a %killer%'s skull"
EnderCrystal:
- "%plrtag% blew up"
Bed: # exploding beds or respawn anchors
- "%plrtag% was killed by [Intentional Game Design]"
Cactus:
- "%plrtag% was pricked to death"
CactusKill:
- "%plrtag% walked into a cactus whilst trying to escape %killer%"
Anvil:
- "%plrtag% was squashed by a falling anvil"
AnvilKill:
- "%plrtag% was squashed by a falling block whilst fighting %killer%"
FallingBlock: # Only when a FallingBlock is modified to cause damage
- "%plrtag% was squashed by a falling block"
FallingBlockKill: # as above
- "%plrtag% was squashed by a falling block whilst fighting %killer%"
UnknownArrow: # arrow from unknown entity or source, /summon?
- "%plrtag% was shot by arrow"
DispenserArrow:
- "%plrtag% was shot by arrow"
DispenserFireball:
- "%plrtag% burned to death"
DispenserSnowball:
- "%plrtag% died"
Drowning:
- "%plrtag% drowned"
DrowningKill:
- "%plrtag% drowned whilst trying to escape %killer%"
PotionPoison: # Normally impossible
- "%plrtag% died"
PotionWither:
- "%plrtag% withered away"
PotionWitherKill:
- "%plrtag% withered away whilst fighting %killer%"
PotionHarming:
- "%plrtag% was killed by magic"
PotionHarmingKill:
- "%plrtag% was killed by magic whilst trying to escape %killer%"
EvokerFang:
- "%plrtag% was killed by %killer% using magic"
FireBlock:
- "%plrtag% went up in flames"
FireBlockKill:
- "%plrtag% walked into a fire whilst fighting %killer%"
FireTick:
- "%plrtag% burned to death"
FireTickKill:
- "%plrtag% burnt into a crisp whilst fighting %killer%"
Magma:
- "%plrtag% discovered floor was lava"
MagmaKill:
- "%plrtag% walked into danger zone due to %killer%"
BerryBush:
- "%plrtag% was poked to death by a sweet berry bush"
BerryBushKill:
- "%plrtag% was poked to death by a sweet berry bush whilst trying to escape %killer%"
Lava:
- "%plrtag% tried to swim in lava"
LavaKill:
- "%plrtag% tried to swim in lava while trying to escape %killer%"
Lightning: # Happens when struck by lightning, vanilla: FireTick/FireBlock
- "%plrtag% went up in flames"
Starvation:
- "%plrtag% starved to death"
Suffocation:
- "%plrtag% suffocated in a wall"
Cramming: # maxEntityCramming
- "%plrtag% was squished too much"
CrammingKill:
- "%plrtag% was squished too much"
Void:
- "%plrtag% fell out of the world"
VoidFall: # in DMP, if entity falls over y>=64 to the void
- "%plrtag% fell from a high place and fell out of the world"
VoidKill:
- "%plrtag% didn't want to live in the same world as %killer%"
FallShort: # Fall distance 5 blocks or less, or ender pearl
- "%plrtag% hit the ground too hard"
FallLong: # Fall distance over 5 blocks
- "%plrtag% fell from a high place"
FallLadder:
- "%plrtag% fell off a ladder"
FallVine:
- "%plrtag% fell off some vines"
FallWeepingVine:
- "%plrtag% fell off some weeping vines"
FallTwistingVine:
- "%plrtag% fell off some twisting vines"
FallClimbing: # currently unused
- "%plrtag% fell while climbing"
FallWater:
- "%plrtag% fell out of the water"
FallTrapdoor:
- "%plrtag% fell out a trapdoor"
FallScaffolding:
- "%plrtag% fell out scaffolding"
FallFire:
- "%plrtag% fell into a patch of fire"
FallCacti:
- "%plrtag% fell into a patch of cacti"
FallBerryBush:
- "%plrtag% fell into a sweet berry bush"
FallKill:
- "%plrtag% was doomed to fall by %killer%"
FallKillWeapon:
- "%plrtag% was doomed to fall by %killer% using [%weapon%&f]"
FallFinishKill:
- "%plrtag% fell too far and was finished by %killer%"
FallFinishKillWeapon:
- "%plrtag% fell too far and was finished by %killer% using [%weapon%&f]"
FallExplosionKill: # FallKill caused by entity explosion
- "%plrtag% was blown from a high place by %killer%"
FallLadderKill:
- "%plrtag% was shot off a ladder by %killer%"
FallVineKill:
- "%plrtag% was shot off some vines by %killer%"
Firework:
- "%plrtag% went off with a bang"
FireworkKill:
- "%plrtag% went off with a bang whilst fighting %killer%"
CrossbowFirework:
- "%plrtag% went off with a bang due to a firework fired by %killer%"
CrossbowFireworkCustom:
- "%plrtag% went off with a bang due to a firework fired from [%weapon%&f] by %killer%"
Elytra:
- "%plrtag% experienced kinetic energy"
ElytraKill:
- "%plrtag% experienced kinetic energy whilst trying to escape %killer%"
Suicide: # Some plugins may use this one, /suicide and /kill for example
- "%plrtag% died"
Melting: # Some plugins may use this one, orig. Snowmans + hot biomes
- "%plrtag% died"
DryOut: # Some plugins may use this one, orig. fish outside water
- "%plrtag% died"
Custom: # Some plugins may use this one
- "%plrtag% died"
unknown:
- "%plrtag% died"
# if any custom plugins offer custom messages, add them below.
# for example: for tag "foo.bar", use
# foo:
# bar:
# - "foo.bar death message"
mob-names:
Bat: "Bat"
Bee: "Bee"
Blaze: "Blaze"
Cat: "Cat"
CaveSpider: "Cave Spider"
Chicken: "Chicken"
Cod: "Cod"
Cow: "Cow"
Creeper: "Creeper"
Dolphin: "Dolphin"
Donkey: "Donkey"
Drowned: "Drowned"
ElderGuardian: "Elder Guardian"
EnderDragon: "Ender Dragon"
Enderman: "Enderman"
Endermite: "Endermite"
Evoker: "Evoker"
Fox: "Fox"
Ghast: "Ghast"
Giant: "Giant"
Guardian: "Guardian"
Hoglin: "Hoglin"
Horse: "Horse"
Husk: "Husk"
Illusioner: "Illusioner"
IronGolem: "Iron Golem"
Llama: "Llama"
MagmaCube: "Magma Cube"
Mooshroom: "Mooshroom"
Mule: "Mule"
Panda: "Panda"
Parrot: "Parrot"
Phantom: "Phantom"
Pig: "Pig"
Piglin: "Piglin"
PiglinBrute: "Piglin Brute"
Pillager: "Pillager"
PolarBear: "Polar Bear"
PufferFish: "Puffer Fish"
Ocelot: "Ocelot"
Rabbit: "Rabbit"
Ravager: "Ravager"
Salmon: "Salmon"
Sheep: "Sheep"
Shulker: "Shulker"
Silverfish: "Silverfish"
Skeleton: "Skeleton"
SkeletonHorse: "Skeleton Horse"
Slime: "Slime"
SnowGolem: "Snow Golem"
Spider: "Spider"
Squid: "Squid"
Stray: "Stray"
Strider: "Strider"
TraderLlama: "Trader Llama"
TropicalFish: "Tropical Fish"
Turtle: "Turtle"
Vex: "Vex"
Villager: "Villlager"
Vindicator: "Vindicator"
WanderingTrader: "Wandering Trader"
Witch: "Witch"
Wither: "Wither"
WitherSkeleton: "Wither Skeleton"
Wolf: "Wolf"
Zoglin: "Zoglin"
Zombie: "Zombie"
ZombieHorse: "Zombie Horse"
ZombiePigMan: "Zombie Pigman"
ZombifiedPiglin: "Zombified Piglin"
ZombieVillager: "Zombie Villager"
item-names:
# Use this section to provide custom translations for items when used in a
# death message to replace %weapon% or %weapon_name%.
# See list of options here:
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html.
# (these may change depending on the Minecraft version)
# Example:
# IRON_SWORD: "Iron Sword"
custom-mob-death-messages:
# The following attribute takes in regular expressions and checks top-down
# whether the names of the mobs match them.
# If there is no list, as in [], the plugin will look up the message from
# the normal death messages.
# If the list only has an empty message, the death message for that mob will
# be hidden.
# To match color codes, use the § character instead of &. (This file must be
# encoded in UTF-8)
# Examples:
#
# "_*": # match all mobs
# - "%plrtag% was killed by a mob"
#
# "^[Ss]_*": # match all mobs beginning with S or s
# - "%plrtag% was killed by a mob"
#
# "§cMy Custom Boss": [] # display normal messages for mobs named
# # 'My Custom Boss' written in red
#
# "My Custom Boss": # match all mobs with name being 'My Custom Boss'
# - "%plrtag% was killed by a boss"
# - "%plrtag% was pummeled by a boss"
#
# "§aMy Custom Boss": # match all mobs with name being 'My Custom Boss'
# # written in light green
# - "%plrtag% was killed by a boss"
# - "%plrtag% was pummeled by a boss"
#
# "_*My Custom Boss_*": # match all mobs with name containing 'My Custom Boss'
# - "%plrtag% was killed by a boss"
# - "%plrtag% was pummeled by a boss"
#
# !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
# IN REGEXES; ALL DOTS MUST BE REPRESENTED WITH UNDERSCORES
# !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
#
Melee:
"_*": []
Ranged:
"_*": []
Potion:
"_*": []
Thorns:
"_*": []
TNTKill:
"_*": []
CactusKill:
"_*": []
DrowningKill:
"_*": []
CrammingKill:
"_*": []
FireBlockKill:
"_*": []
FireTickKill:
"_*": []
LavaKill:
"_*": []
MagmaKill:
"_*": []
VoidKill:
"_*": []
FallKill:
"_*": []
Other:
"_*": []
custom-user-death-messages:
# Same deal here. The plugin checks from the actual user names of players.
# custom-user-death-messages is preferred over custom-player-death-messages:
# empty list here will pass to custom-player-death-messages before passing
# through to normal death messages.
Melee:
"_*": []
Ranged:
"_*": []
Potion:
"_*": []
Thorns:
"_*": []
TNTKill:
"_*": []
CactusKill:
"_*": []
DrowningKill:
"_*": []
CrammingKill:
"_*": []
FireBlockKill:
"_*": []
FireTickKill:
"_*": []
LavaKill:
"_*": []
MagmaKill:
"_*": []
VoidKill:
"_*": []
FallKill:
"_*": []
Other:
"_*": []
custom-player-death-messages:
# Same deal here. The plugin checks from the display names of players.
Melee:
"_*": []
Ranged:
"_*": []
Potion:
"_*": []
Thorns:
"_*": []
TNTKill:
"_*": []
CactusKill:
"_*": []
DrowningKill:
"_*": []
CrammingKill:
"_*": []
FireBlockKill:
"_*": []
FireTickKill:
"_*": []
LavaKill:
"_*": []
MagmaKill:
"_*": []
VoidKill:
"_*": []
FallKill:
"_*": []
Other:
"_*": []
custom-biome-names:
# See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html.
# The key should be one from the list above, for example:
# SAVANNA_ROCK: "Savanna Plateau"
custom-world-names:
# World name as the key and display name as the value.
# "world": "World #1"
custom-messages-per-player:
# Add custom messages for players. Use the UUID as the key, then use a death
# reason key with the list of messages.
# To get the UUID of an online player, use /dmsg uuid player_name