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ChessNode.h
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//
// Created by litm on 2020/7/5.
//
#ifndef JUMP0_CHESSNODE_H
#define JUMP0_CHESSNODE_H
#include "ChessInclude.h"
struct ChessNode{
int mapid=0;
ChessNode *top_left_next = nullptr;
ChessNode *top_right_next = nullptr;
ChessNode *middle_left_next = nullptr;
ChessNode *middle_right_next = nullptr;
ChessNode *down_left_next = nullptr;
ChessNode *down_right_next = nullptr;
ChessNode(){
}
ChessNode(int id){
mapid = id;
}
ChessNode(ChessNode *t1,ChessNode *t2,ChessNode *m1,ChessNode *m2,ChessNode *d1,ChessNode *d2){
top_left_next= t1;
top_right_next = t2;
middle_left_next = m1;
middle_right_next = m2;
down_left_next = d1;
down_right_next = d2;
}
void SetNext(ChessNode *node,NextType Type){
if(node == nullptr) return;
switch (Type){
case 1:
top_left_next = node;
break;
case 2:
top_right_next = node;
break;
case 3:
middle_left_next =node;
break;
case 4:
middle_right_next = node;
break;
case 5:
down_left_next = node;
break;
case 6:
down_right_next = node;
break;
default:
break;
}
}
ChessNode * FindNode(int mapid);
int insertNode(int mapid,NextType wheretype,ChessNode *head);//top_left 1,top_right 2,middle_left 3,middle_right 4, down_left 5,down_right 6
void printNode();
~ChessNode(){
}
};
#endif //JUMP0_CHESSNODE_H