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Copy pathDirectory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<ComVisible>false</ComVisible>
<CLSCompliant>false</CLSCompliant>
<Platforms>AnyCPU;x64;ARM64;x86</Platforms>
<AnalysisMode Condition="$(Configuration.Contains(Debug))">All</AnalysisMode>
<EnforceCodeStyleInBuild Condition="$(Configuration.Contains(Debug))">true</EnforceCodeStyleInBuild>
<AnalysisMode Condition="!$(Configuration.Contains(Debug))">Recommended</AnalysisMode>
<AnalysisModeDocumentation Condition="!$(Configuration.Contains(Debug))">None</AnalysisModeDocumentation>
<AnalysisModeNaming Condition="!$(Configuration.Contains(Debug))">None</AnalysisModeNaming>
<AnalysisModeStyle Condition="!$(Configuration.Contains(Debug))">None</AnalysisModeStyle>
</PropertyGroup>
<Import Project="$(MSBuildThisFileDirectory)build\VSCompatibleLayer.props" Condition="'$(BuildingInsideVisualStudio)' == 'True'" />
<Import Project="$(MSBuildThisFileDirectory)build\Framework.props" />
<!-- Allow a game specific build prop file to be imported, if available -->
<Import Project="$(MSBuildThisFileDirectory)Directory.Build.Game.$(Game).props" Condition="Exists('$(MSBuildThisFileDirectory)Directory.Build.Game.$(Game).props')"/>
<!-- Visual Studio -->
<PropertyGroup Condition="'$(BuildingInsideVisualStudio)' == 'True'">
<OutputPath Condition="'$(_OutputConfiguration)' != ''">$(BaseOutputPath)bin\$(_OutputConfiguration)\$(Game)\$(Engine)\</OutputPath>
<IntermediateOutputPath Condition="'$(_OutputConfiguration)' != ''">$(BaseIntermediateOutputPath)obj\$(_OutputConfiguration)\$(Game)\$(Engine)\</IntermediateOutputPath>
</PropertyGroup>
<Target Name="ShowBuildInfo" BeforeTargets="CoreCompile">
<Message Importance="high" Text="Engine: $(Engine); Game: $(Game); Platform: $(Platform); TargetFramework: $(TargetFramework); Configuration: $(Configuration)" />
</Target>
<ItemGroup>
<PackageReference Condition="$(Configuration.Contains(Debug))" Include="StyleCop.Analyzers" Version="1.2.0-beta.435">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<CompilerVisibleProperty Include="RootNamespace"/>
</ItemGroup>
</Project>