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Hi @CvHadesSun ! I have a question I hope you could help me with. I'm trying to convert a UV texture made for HiFi3D++ into a UV texture for FLAME. In https://github.com/csbhr/FFHQ-UV/blob/main/FLAME_Apply_HIFI3D_UV/flame2hifi3d_assets/FLAME_w_HIFI3D_UV.obj , the UV coordinates of the HiFi3D++ UV-texture map corresponding to the Flame vertices/faces are provided (https://github.com/csbhr/FFHQ-UV/blob/main/README_flame2hifi3d.md), using these UV coordinates, the FLAME meshes can look for texture colors from the UV-maps in HiFi3D++ format. I need to basically copy the pixels from one UV texture into the corresponding location in the new UV texture. Any tips on how to get this correspondence?
Thanks a lot !! Best
The text was updated successfully, but these errors were encountered:
I tried to adapt the code but at the end I had these very visible seems in the texture, any idea how to solve this problem ? Thanks a lot !!
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Hi @CvHadesSun !
I have a question I hope you could help me with.
I'm trying to convert a UV texture made for HiFi3D++ into a UV texture for FLAME.
In https://github.com/csbhr/FFHQ-UV/blob/main/FLAME_Apply_HIFI3D_UV/flame2hifi3d_assets/FLAME_w_HIFI3D_UV.obj , the UV coordinates of the HiFi3D++ UV-texture map corresponding to the Flame vertices/faces are provided (https://github.com/csbhr/FFHQ-UV/blob/main/README_flame2hifi3d.md), using these UV coordinates, the FLAME meshes can look for texture colors from the UV-maps in HiFi3D++ format.
I need to basically copy the pixels from one UV texture into the corresponding location in the new UV texture. Any tips on how to get this correspondence?
Thanks a lot !!
Best
The text was updated successfully, but these errors were encountered: