-
Notifications
You must be signed in to change notification settings - Fork 0
/
server.js
310 lines (258 loc) · 9.83 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
const express = require('express');
const app = express();
const http = require('http').createServer(app);
const io = require('socket.io')(http);
const Lobby = require('./src/components/test2/lobby.js');
const RoomManager = require('./src/components/test2/room_manager.js');
const { OAuth2Client } = require('google-auth-library');
const CLIENT_ID = '166750811137-et1b6hjpveudcbk6n5p3913dpfu7fd7e.apps.googleusercontent.com'; // Replace with your Google Client ID
const client = new OAuth2Client(CLIENT_ID);
app.use(express.json());
// Add Firebase
const admin = require('firebase-admin');
const serviceAccount = require('./src/components/test2/ponggame-406712-firebase-adminsdk-24o90-60da6c9930.json');
admin.initializeApp({
credential: admin.credential.cert(serviceAccount),
databaseURL: 'https://ponggame-406712.firebaseio.com',
});
const db = admin.firestore();
app.post('/google-signin', async (req, res) => {
const { id_token, userId, userName, userEmail } = req.body || {};
try {
// Verify the Google Sign-In token
const ticket = await client.verifyIdToken({
idToken: id_token,
audience: "166750811137-et1b6hjpveudcbk6n5p3913dpfu7fd7e.apps.googleusercontent.com",
});
// Check if the user is already signed in or add them to the database
const userDoc = await db.collection('users').doc(userId).get();
if (!userDoc.exists) {
// If not, add the user to the database
await db.collection('users').doc(userId).set({
username: userName,
wins: 0,
losses: 0,
streak: 0
});
}
// Send the userId along with the success response to the client
res.json({ success: true, message: 'Google Sign-In successful', userId });
} catch (error) {
// Handle errors
console.error('Error verifying Google Sign-In token:', error);
res.status(500).json({ success: false, message: 'Error verifying Google Sign-In token' });
}
});
app.use(express.static('public'));
app.get('/', (req, res) => {
res.sendFile(__dirname + '/game.html');
});
app.get('/get-user-data', async (req, res) => {
const userId = req.query.userId;
try {
// Retrieve user data from the Realtime Database based on the userId
const userDoc = await db.collection('users').doc(userId).get();
if (userDoc.exists) {
const userData = userDoc.data();
res.json(userData);
} else {
res.status(404).json({ message: 'User not found' });
}
} catch (error) {
console.error('Error retrieving user data:', error);
res.status(500).json({ message: 'Error retrieving user data' });
}
});
let username = "default";
let room_code = "";
app.get('/public/:username', (req, res) => {
res.sendFile(__dirname + '/game.html');
username = req.params.username;
room_code = "public";
});
let room_codes = {};
app.get('/private/:room_code/:username', (req, res) => {
res.sendFile(__dirname + '/game.html');
username = req.params.username;
room_code = req.params.room_code;
});
app.get('/game.html', (req, res) => {
res.sendFile(__dirname + '/game.html');
});
let mode = "public";
var menu_io = io.of('/menu');
menu_io.on('connection', async (socket) => {
console.log(socket.id + " joined menu");
let validate = 0;
let message = "";
let login = new Promise((resolve, reject) => {
socket.on('join_public', (username) => {
message = "public";
validate = 1;
socket.emit('public_validation', validate, message);
socket.broadcast.emit('public_start');
});
socket.on('create_private', (username, room_code) => {
if (room_codes[room_code] >= 1) {
message = room_code + " already exists!";
reject(message);
} else {
room_codes[room_code] = 1;
validate = 1;
socket.emit('create_validation', validate, message);
}
});
socket.on('join_private', (username, room_code) => {
if (room_codes[room_code] == null) {
message = room_code + " does not exist!";
reject(message);
} else if (room_codes[room_code] === 1) {
room_codes[room_code]++;
validate = 1;
socket.emit('join_validation', validate, message);
} else if (room_codes[room_code] > 1) {
message = "Room is full!";
reject(message);
}
});
resolve(message);
});
mode = await login;
socket.on('user_signed_in', async (userData) => {
const { username, id } = userData;
const userDoc = await db.collection('users').doc(id).get();
if (!userDoc.exists) {
await db.collection('users').doc(id).set({ username, wins: 0, losses: 0, streak: 0 });
}
const userSnapshot = await db.collection('users').doc(id).get();
const userDataFromDB = userSnapshot.data();
playersData[id] = userDataFromDB;
socket.emit('user_signed_in_success');
});
socket.on('game_over', ({ winner, loser }) => {
playersData[winner].wins++;
playersData[loser].losses++;
io.emit('update_player_data', playersData);
});
});
const playersData = {};
var game_io = io.of('/game');
let lobby = new Lobby();
let room_manager = new RoomManager(game_io);
game_io.on('connection', (socket) => {
console.log(socket.id + " joined game");
lobby.add_player(socket.id, username, room_code);
if (lobby.get_num_player() % 2 == 0 && lobby.get_num_player() > 0) {
let player1 = lobby.public_queue.shift();
let player2 = lobby.public_queue.shift();
room_manager.create_room(player1, player2);
}
if (lobby.get_num_private_players(room_code) == 2) {
let player1 = lobby.private_players[room_code].shift();
let player2 = lobby.private_players[room_code].shift();
room_manager.create_room(player1, player2);
}
const playerWinStreaks = {};
let gameEndTime;
socket.on('game_over', ({ winner, loser }) => {
playerWinStreaks[winner] = (playerWinStreaks[winner] || 0) + 1;
io.emit('update_win_streaks', playerWinStreaks);
gameEndTime = Date.now() + 24 * 60 * 60 * 1000;
io.emit('update_game_end_time', gameEndTime);
});
socket.on('disconnect', () => {
const room = room_manager.find_room(socket.id);
if (room != null) {
room.disconnect(socket.id);
}
if (room_codes[room_code] != null) {
delete room_codes[room_code];
delete lobby.private_players[room_code];
}
lobby.remove_player(socket.id);
});
socket.on('keydown', (keycode) => {
if (room_manager.num_rooms > 0) {
let user = room_manager.find_user(socket.id);
if (user != null) {
if (keycode != 32) {
room_manager.find_user(socket.id).keypress[keycode] = true;
}
}
}
});
socket.on('keyup', (keycode) => {
if (room_manager.num_rooms > 0) {
let user = room_manager.find_user(socket.id);
if (user != null) {
room_manager.find_user(socket.id).keypress[keycode] = false;
}
}
});
socket.on('score', (score_user, playerIds) => {
console.log('received id ', playerIds);
console.log(score_user);
if (score_user == "ST_RIGHTBALL" || score_user == "ST_LEFTBALL") {
ball.speed = initialSpeed;
revealPercentage1 += 125;
revealBlocks(revealPercentage1);
revealPercentage2 += 125;
revealBlocks(revealPercentage2);
}
});
socket.on('update_win_streaks', (winStreaks) => {
const winStreakElement = document.getElementById('winStreak');
winStreakElement.textContent = winStreaks[playerIds[1]] || 0; // Assuming playerIds[1] is the winner
});
socket.on('update_game_end_time', (endTime) => {
const timeRemainingElement = document.getElementById('timeRemaining');
function updateTimer() {
const currentTime = Date.now();
const timeDiff = endTime - currentTime;
if (timeDiff > 0) {
const hours = Math.floor(timeDiff / (60 * 60 * 1000));
const minutes = Math.floor((timeDiff % (60 * 60 * 1000)) / (60 * 1000));
const seconds = Math.floor((timeDiff % (60 * 1000)) / 1000);
timeRemainingElement.textContent = `${hours}:${minutes}:${seconds}`;
} else {
timeRemainingElement.textContent = 'Time expired';
}
}
setInterval(updateTimer, 1000);
updateTimer();
});
socket.on('space_event', (space) => {
if (room_manager.num_rooms > 0) {
let user = room_manager.find_user(socket.id);
const SPACE = 32;
if (user != null) {
if (space == 1) {
room_manager.find_user(socket.id).keypress[SPACE] = true;
} else if (space == 0) {
room_manager.find_user(socket.id).keypress[SPACE] = false;
}
}
}
});
});
app.use((req, res, next) => {
if (req.path === '/') {
res.redirect('/loading');
} else {
next();
}
});
var update = setInterval(() => {
room_manager.update();
}, 30);
const port = 3001;
app.use((req, res, next) => {
res.setHeader('Access-Control-Allow-Origin', 'http://localhost:3000');
next();
});
http.listen(port, async () => {
const url = `http://localhost:${port}`;
const { default: open } = await import('open');
await open(url)
console.log("listening on port " + port);
});