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itemframes and pedestals set that value [homedecor_modpack/itemframes] but sci_fi stands do not.
Also itemframes and pedestals protect their items while sci_fi counterparts give free gifts, behaviour which I like.
The text was updated successfully, but these errors were encountered:
actually setting the 'item' field would make replacer:inspect more accurate, but it doesn't depend on it.
While testing I encountered another odity:
works best with powered_stand, itemholder does this too but seems not as much.
place two stands next to each other.
put an item on each
often the second item will go join the first.
This is core stacking nearby entities at work.
The work-around would be to add unstackable entity like pedestals do.
Edit: I think the time interval between placing the items has an influence.
It also seems that the items are then timed-out after a while, because I have empty stands some time after doing this.
I don't see where the
item
meta field is ever set:scifi_nodes/nodeboxes.lua
Line 1111 in 1558b4c
on_destruct()
seems pointless.Did I overlook something?
itemframes and pedestals set that value [homedecor_modpack/itemframes] but sci_fi stands do not.
Also itemframes and pedestals protect their items while sci_fi counterparts give free gifts, behaviour which I like.
The text was updated successfully, but these errors were encountered: