Skip to content

What's the best way to go about simulating a structured light camera? #891

Discussion options

You must be logged in to vote

One thing you could try is:

  • Project depth image received by sensor into pointcloud
  • For each point do a ray cast starting from light source towards point
  • if the raycast does not hit the point, but some obstacle in between then enter NaN into final depth map

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@alexander-soare
Comment options

Answer selected by alexander-soare
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants