-
-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathMODELDEF
119 lines (91 loc) · 3.34 KB
/
MODELDEF
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
Model DRRPLava { // Name of actor in DECORATE
// Define model
Path "models"
Model 0 "lava.md3" // Model index, model file
Scale 10.0 10.0 10.0
// Define material
Path "sprites/decorations"
// Define animation
Skin 0 "LAVAA0.png" // Model index, texture
FrameIndex LAVA A 0 0 // sprite, frame, model index, model frame
Skin 0 "LAVAB0.png"
FrameIndex LAVA B 0 0
Skin 0 "LAVAC0.png"
FrameIndex LAVA C 0 0
Skin 0 "LAVAD0.png"
FrameIndex LAVA D 0 0
}
Model DRRPWardrobe { // Name of actor in DECORATE
// Define model
Path "models"
Model 0 "cabinet.md3" // Model index, model file
Scale 10.0 10.0 12.0
// Define material
Path "sprites/decorations"
// Define animation
Skin 0 "DCABA0.png" // Model index, texture
FrameIndex DCAB A 0 0 // sprite, frame, model index, model frame
}
Model DRRPCrate { // Name of actor in DECORATE
// Define model
Path "models"
Model 0 "crate.md3" // Model index, model file
Scale 10.0 10.0 12.0
Offset 0.0 0.0 0.1
// Define material
Path "models"
// Define animation
Skin 0 "crateuv.png" // Model index, texture
FrameIndex CRAT A 0 0 // sprite, frame, model index, model frame
// Open
// NOINTERPOLATION
FrameIndex CRT2 B 0 0 // sprite, frame, model index, model frame
FrameIndex CRT2 C 0 1 // sprite, frame, model index, model frame
FrameIndex CRT2 D 0 2 // sprite, frame, model index, model frame
FrameIndex CRT2 E 0 3 // sprite, frame, model index, model frame
FrameIndex CRT2 F 0 4 // sprite, frame, model index, model frame
FrameIndex CRT2 G 0 5 // sprite, frame, model index, model frame
FrameIndex CRT2 H 0 6 // sprite, frame, model index, model frame
// Explode
// NOINTERPOLATION
// FrameIndex CRT3 B 0 8 // sprite, frame, model index, model frame
// FrameIndex CRT3 C 0 9 // sprite, frame, model index, model frame
// FrameIndex CRT3 D 0 10 // sprite, frame, model index, model frame
// FrameIndex CRT3 E 0 11 // sprite, frame, model index, model frame
// FrameIndex CRT3 F 0 12 // sprite, frame, model index, model frame
// FrameIndex CRT3 G 0 13 // sprite, frame, model index, model frame
// FrameIndex CRT3 H 0 13 // sprite, frame, model index, model frame
}
Model DRRPBed { // Name of actor in DECORATE
// Define model
Path "models"
Model 0 "bed.md3" // Model index, model file
Scale 15.0 12.0 15.0
// Define material
Path "sprites/decorations"
// Define animation
Skin 0 "BEDSA0.png" // Model index, texture
FrameIndex BEDS A 0 0 // sprite, frame, model index, model frame
}
Model DRRPTable { // Name of actor in DECORATE
// Define model
Path "models"
Model 0 "table.md3" // Model index, model file
Scale 12.0 12.0 13.0
// Define material
Path "sprites/decorations"
// Define animation
Skin 0 "DRTBA0.png" // Model index, texture
FrameIndex DRTB A 0 0 // sprite, frame, model index, model frame
}
Model DRRPChair { // Name of actor in DECORATE
// Define model
Path "models"
Model 0 "chair.md3" // Model index, model file
Scale 8.0 8.0 8.0
// Define material
Path "sprites/decorations"
// Define animation
Skin 0 "CHAIA0.png" // Model index, texture
FrameIndex CHAI A 0 0 // sprite, frame, model index, model frame
}