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GamePad.cpp
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// Onut
#include <onut/GamePad.h>
#include <onut/Input.h>
namespace onut
{
GamePad::GamePad(int index)
: m_index(index)
{
}
GamePad::~GamePad()
{
}
}
OGamePadRef OGetGamePad(int index)
{
return oInput->getGamePad(index);
}
bool OGamePadPressed(onut::GamePad::Button button, int gamePadIndex)
{
return OGetGamePad(gamePadIndex)->isPressed(button);
}
bool OGamePadJustPressed(onut::GamePad::Button button, int gamePadIndex)
{
return OGetGamePad(gamePadIndex)->isJustPressed(button);
}
bool OGamePadJustReleased(onut::GamePad::Button button, int gamePadIndex)
{
return OGetGamePad(gamePadIndex)->isJustReleased(button);
}
const Vector2& OGetGamePadLeftThumb(int gamePadIndex)
{
return OGetGamePad(gamePadIndex)->getLeftThumb();
}
const Vector2& OGetGamePadRightThumb(int gamePadIndex)
{
return OGetGamePad(gamePadIndex)->getRightThumb();
}