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VertexBufferGL.cpp
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// Onut
#include <onut/Log.h>
// Private
#include "VertexBufferGL.h"
#include "RendererGL.h"
// STL
#include <cassert>
namespace onut
{
OVertexBufferRef VertexBuffer::createStatic(const void* pVertexData, uint32_t size)
{
auto pRet = OMake<VertexBufferGL>();
pRet->setData(pVertexData, size);
return pRet;
}
OVertexBufferRef VertexBuffer::createDynamic(uint32_t size)
{
auto pRet = OMake<VertexBufferGL>();
GLuint handle;
glGenBuffers(1, &handle);
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
pRet->m_handle = handle;
pRet->m_size = size;
pRet->m_pData = new uint8_t[size];
pRet->m_isDynamic = true;
oRenderer->renderStates.vertexBuffer.forceDirty();
return pRet;
}
VertexBufferGL::VertexBufferGL()
{
}
VertexBufferGL::~VertexBufferGL()
{
if (m_handle)
{
glDeleteBuffers(1, &m_handle);
}
if (m_pData)
{
delete [] m_pData;
}
}
void VertexBufferGL::setData(const void* pVertexData, uint32_t size)
{
if (!m_isDynamic)
{
if (m_handle)
{
glDeleteBuffers(1, &m_handle);
}
glGenBuffers(1, &m_handle);
glBindBuffer(GL_ARRAY_BUFFER, m_handle);
glBufferData(GL_ARRAY_BUFFER, size, pVertexData, GL_STATIC_DRAW);
m_size = size;
}
else
{
glBindBuffer(GL_ARRAY_BUFFER, m_handle);
glBufferSubData(GL_ARRAY_BUFFER, 0, size, pVertexData);
}
oRenderer->renderStates.vertexBuffer.forceDirty();
}
void* VertexBufferGL::map()
{
if (!m_isDynamic) OLogE("Cannot map static vertex buffer");
assert(m_isDynamic);
return m_pData;
}
void VertexBufferGL::unmap(uint32_t size)
{
if (!m_isDynamic) OLogE("Cannot map static vertex buffer");
assert(m_isDynamic);
if (m_isDynamic)
{
glBindBuffer(GL_ARRAY_BUFFER, m_handle);
glBufferSubData(GL_ARRAY_BUFFER, 0, size, m_pData);
oRenderer->renderStates.vertexBuffer.forceDirty();
}
}
uint32_t VertexBufferGL::size()
{
return m_size;
}
GLuint VertexBufferGL::getHandle() const
{
return m_handle;
}
}