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builder.html
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<html>
<head>
<script src="https://code.jquery.com/jquery-3.3.1.min.js" integrity="sha256-FgpCb/KJQlLNfOu91ta32o/NMZxltwRo8QtmkMRdAu8=" crossorigin="anonymous"></script>
</head>
<body>
<div>
<form id="decklist_importer" action="#" method="post" >
<div>
<label for="gacha_text">Gachalog Text List</label>
<div>
<textarea id="gacha_text" name="gacha_text" style="height: 500px; width: 400px;" ></textarea>
</div>
</div>
<div id="deck_container" style="heigh: 500px; width: 400px;" >
</div>
<div style="padding: 10px 0">
<input type="reset">
<button id="import_click"> Importa dal testo</button>
</div>
</form>
</div>
<script type="text/javascript">
$(document).ready(function(){
$("form").submit(function(e){
e.preventDefault();
});
$("#import_click").click(function (){
var text = $("#gacha_text").val();
var container = "#deck_container";
decklist_import(container, text);
});
});
var start_deck = function() {
return {
name : "",
code : "",
ruler : {
deck : [],
c : 0,
n : 0
},
rune : {
deck : [],
c : 0,
n : 0
},
main : {
deck : [],
c : 0,
n : 0
},
stone : {
deck : [],
c : 0,
n : 0
},
side : {
deck : [],
c : 0,
n : 0
}
};
}
var validate_deck = function(name, num, min, max) {
/*
* Questa funzione servirebbe per controllare se gli input delle carte sono sempre corretti.
* Da usare prevalentemente per i mazzi o per le carte come le rune.
* Implementare meglio la qualità dell'import delle carte come i dodici kimono.
*/
if(num < min || num > max) {
return true;
} else {
return false;
}
}
var decklist_import = function(container, text) {
$("#deck_container").html("");
var deck = start_deck();
var elems = text.split('\n');
// Scomporre tutto quel testo in varie sezioni. Provare con un trim iniziale.
$(elems).each(function (){
var part = this.split(/( x )/);
debugger;
switch(part[0]){
case "Ruler":
if(validate_deck(part[0], part[2], 1, 2)) {
$(container).append(part[0] + " non valido : " + part[2] + " carte <br />");
return "errore";
}
deck.ruler.n = part[2];
$(container).append("Ruler area contains: " + deck.ruler.n + " cards <br />");
break;
case "Deck":
case "Main Deck":
if(validate_deck(part[0], part[2], 40, 60)) {
$(container).append(part[0] + " non valido : " + part[2] + " carte <br />");
return "errore";
}
deck.main.n = part[2];
$(container).append("Main deck contains: " + deck.main.n + " cards <br />");
break;
case "Rune Deck":
if(validate_deck(part[0], part[2], 0, 5)) {
$(container).append(part[0] + " non valido : " + part[2] + " carte <br />");
return "errore";
}
deck.rune.n = part[2];
$(container).append("Rune deck contains: " + deck.rune.n + " cards <br />");
break;
case "Stone Deck":
if(validate_deck(part[0], part[2], 10, 20)) {
$(container).append(part[0] + " non valido : " + part[2] + " carte <br />");
return "errore";
}
deck.stone.n = part[2];
$(container).append("Stone deck contains: " + deck.stone.n + " cards <br />");
break;
case "Side Board":
case "Side Deck":
if(validate_deck(part[0], part[2], 0, 15)) {
$(container).append(part[0] + " non valido : " + part[2] + " carte <br />");
return "errore";
}
deck.side.n = part[2];
$(container).append("Side deck contains: " + deck.side.n + " cards <br />");
break;
case '':
break;
default:
if(deck.ruler.n != 0 && deck.ruler.n != deck.ruler.c) {
deck.ruler.deck.push({name : part[0], count : part[2]});
deck.ruler.c += Number(part[2]);
$(container).append("C " + deck.ruler.c + " of N " + deck.ruler.n + " progress<br />");
}
else if(deck.rune.n != 0 && deck.rune.n != deck.rune.c) {
deck.rune.deck.push({name : part[0], count : part[2]});
deck.rune.c += Number(part[2]);
$(container).append("C " + deck.rune.c + " of N " + deck.rune.n + " progress<br />");
}
else if(deck.main.n != 0 && deck.main.n != deck.main.c) {
deck.main.deck.push({name : part[0], count : part[2]});
deck.main.c += Number(part[2]);
$(container).append("C " + deck.main.c + " of N " + deck.main.n + " progress<br />");
}
else if(deck.stone.n != 0 && deck.stone.n != deck.stone.c) {
deck.stone.deck.push({name : part[0], count : part[2]});
deck.stone.c += Number(part[2]);
$(container).append("C " + deck.stone.c + " of N " + deck.stone.n + " progress<br />");
}
else if(deck.side.n != 0 && deck.side.n != deck.side.c) {
deck.side.deck.push({name : part[0], count : part[2]});
deck.side.c += Number(part[2]);
$(container).append("C " + deck.side.c + " of N " + deck.side.n + " progress<br />");
}
else {
var secpart = part[0].split(/:/);
switch(secpart[0]){
case "Gachalog Code":
deck.code = secpart[1];
$(container).append("Gachalog Code: " + deck.code + "<br />");
break;
case "Recipe Name":
deck.name = secpart[1];
$(container).append("Recipe Name: " + deck.name + "<br />");
break;
default:
$(container).append("Error with + " + part[0] + "<br />");
break;
}
}
break;
}
});
console.log(deck);
}
</script>
</body>
</html>