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FLAT_GLTF.bt
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//------------------------------------------------
//--- 010 Editor v14.0 Binary Template
//
// File:
// Authors: DaniilSV
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
//////////////////////////////////////////////////
typedef struct (int valueOffset)
{
local uint position = FTell();
FSeek(valueOffset);
uint vtableOffset;
local uint value = vtableOffset + valueOffset;
FSeek(position);
} Indirect;
typedef struct (uint tableOffset, int valueOffset)
{
local uint position = FTell();
FSeek(tableOffset);
int vtableOffset;
local uint vtable = tableOffset - vtableOffset;
FSeek(vtable);
uint16 vtableSize;
uint16 vtableDataSize;
if (valueOffset < vtableSize)
{
FSeek(vtable + valueOffset);
uint16 value;
} else
{
local uint16 value = 0;
}
FSeek(position);
} VTableOffset <read=VTableValueRead, bgcolor = 0xFFFFFF>;
string VTableValueRead(VTableOffset &v) {
local string s;
SPrintf(s, "%d", v.value);
return s;
};
typedef struct (uint tableOffset, int valueOffset, int defaultValue)
{
local uint position = FTell();
VTableOffset vtable(tableOffset, valueOffset);
if (vtable.value == 0)
{
local int value = defaultValue;
} else
{
FSeek(tableOffset + vtable.value);
int value;
}
FSeek(position);
} Integer <read=IntegerRead, bgcolor = 0x0000FF>;
string IntegerRead(Integer &v) {
local string s;
SPrintf(s, "%d", v.value);
return s;
};
typedef struct (uint tableOffset, int valueOffset, ubyte defaultValue)
{
local uint position = FTell();
VTableOffset vtable(tableOffset, valueOffset);
if (vtable.value == 0)
{
local ubyte value = defaultValue;
} else
{
FSeek(tableOffset + vtable.value);
ubyte value;
}
FSeek(position);
} Byte <read=ByteRead, bgcolor = 0x0000FF>;
string ByteRead(Byte &v) {
local string s;
SPrintf(s, "%d", v.value);
return s;
};
typedef struct (int valueOffset)
{
local uint position = FTell();
FSeek(valueOffset);
uint structStart;
valueOffset += structStart;
FSeek(valueOffset);
uint32 length;
char data[length];
FSeek(position);
} StringImpl <read = StringImplRead, bgcolor = 0x00FF00>;
typedef struct (uint tableOffset, int valueOffset)
{
local uint position = FTell();
VTableOffset vtable(tableOffset, valueOffset);
if (vtable.value == 0)
{
return;
};
local uint dataOffset = tableOffset + vtable.value;
StringImpl value(dataOffset);
FSeek(position);
} String <read = StringRead>;
string StringImplRead(StringImpl &v) {
return v.data;
};
string StringRead(String &v) {
if (v.vtable.value == 0 ) return "";
return v.value.data;
};
typedef struct (uint tableOffset, int valueOffset)
{
local uint position = FTell();
VTableOffset vtable(tableOffset, valueOffset);
if (vtable.value == 0) return;
local uint dataOffset = vtable.value + tableOffset;
FSeek(dataOffset);
uint32 vectorOffset;
local uint vectorBegin = dataOffset + vectorOffset + 4;
dataOffset += vectorOffset;
FSeek(dataOffset);
uint32 length;
FSeek(position);
} Vector <read = VectorRead, bgcolor=0x00FFFF>;
string VectorRead(Vector &v) {
if (v.vtable.value == 0) return "Empty";
return "";
};
typedef struct (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
valueOffset = descriptor.vectorBegin + (i * 4);
FSeek(valueOffset);
float value;
}
FSeek(position);
} FloatVector <read=FloatVectorRead>;
string FloatVectorRead(FloatVector &v) {
if (v.descriptor.vtable.value == 0) return "[ ]";
local int i;
local string array = "%f";
for (i = 0; v.descriptor.length > i; i++)
{
}
local string result = "[ %s ]";
Printf(result, array);
return result;
};
typedef struct (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
valueOffset = descriptor.vectorBegin + (i * 4);
StringImpl value(valueOffset);
}
FSeek(position);
} StringVector <bgcolor=0x00FFFF>;
typedef struct (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
valueOffset = descriptor.vectorBegin + (i * 4);
FSeek(valueOffset);
int value;
}
FSeek(position);
} IntVector <bgcolor=0x00FFFF>;
typedef struct (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
FSeek(descriptor.vectorBegin);
char data[descriptor.length];
FSeek(position);
} FlexBuffer <bgcolor=0xFFFF00>;
//////////////////////////////////////////////////
struct AcessorImpl (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
Integer BufferView(tableOffset, 4, -1);
Integer ByteOffset(tableOffset, 6, -1);
Integer ComponentType(tableOffset, 8, 5120);
Integer Count(tableOffset, 10, 0);
VTableOffset Sparse(tableOffset, 12);
String Name(tableOffset, 14);
FloatVector Max(tableOffset, 16);
FloatVector Min(tableOffset, 18);
FSeek(position);
};
struct AssetImpl (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
String Name(tableOffset, 4);
FlexBuffer Extensions(tableOffset, 6);
FlexBuffer Extras(tableOffset, 8);
String Generator(tableOffset, 10);
String MinVersion(tableOffset, 12);
String Version(tableOffset, 14);
String Copyright(tableOffset, 16);
FSeek(position);
};
struct BufferViewImpl (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
Integer Buffer(tableOffset, 4, 0);
Integer ByteLength(tableOffset, 6, 0);
Integer ByteOffset(tableOffset, 8, 0);
Integer ByteStride(tableOffset, 10, 0);
Integer Target(tableOffset, 10, 34962);
String Name(tableOffset, 12);
FlexBuffer Extensions(tableOffset, 14);
FlexBuffer Extras(tableOffset, 16);
FSeek(position);
};
struct BufferImpl (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
Integer ByteLength(tableOffset, 4, 0);
String Uri(tableOffset, 6);
String Name(tableOffset, 8);
FlexBuffer Extensions(tableOffset, 10);
FlexBuffer Extras(tableOffset, 12);
FSeek(position);
};
struct ImageImpl (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
FlexBuffer Extensions(tableOffset, 4);
FlexBuffer Extras(tableOffset, 6);
Integer BufferView(tableOffset, 8, -1);
String MimeType(tableOffset, 10);
String Name(tableOffset, 12);
String Uri(tableOffset, 14);
FSeek(position);
};
struct MeshPrimitiveImpl (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
VTableOffset Unk(tableOffset, 2);
FlexBuffer Attributes(tableOffset, 4);
FlexBuffer Extensions(tableOffset, 6);
Byte Targets(tableOffset, 8, 0);
Integer Indices(tableOffset, 10, -1);
Integer Material(tableOffset, 12, -1);
Byte Mode(tableOffset, 14, 4);
FlexBuffer Extras(tableOffset, 16);
FSeek(position);
};
struct MeshPrimitivesVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
MeshPrimitiveImpl primitive(objectOffset);
}
FSeek(position);
};
struct MeshImpl (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
FlexBuffer Extensions(tableOffset, 4);
FlexBuffer Extras(tableOffset, 6);
String Name(tableOffset, 8);
MeshPrimitivesVector Primitives(tableOffset, 10);
FloatVector Weights(tableOffset, 12);
FSeek(position);
};
typedef struct (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
Integer Camera(tableOffset, 4, -1);
IntVector Children(tableOffset, 6);
FlexBuffer Extensions(tableOffset, 8);
FlexBuffer Extras(tableOffset, 10);
FloatVector Weights(tableOffset, 12);
Integer Mesh(tableOffset, 14, -1);
String Name(tableOffset, 16);
FloatVector Rotation(tableOffset, 18);
FloatVector Scale(tableOffset, 20);
Integer Skin(tableOffset, 22, -1);
FloatVector Translation(tableOffset, 24);
FloatVector Matrix(tableOffset, 26);
FSeek(position);
} NodeImpl <read = NodeImplRead>;
string NodeImplRead(NodeImpl &v) {
return v.Name.value.data;
};
typedef struct (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
FlexBuffer Extensions(tableOffset, 4);
FlexBuffer Extras(tableOffset, 6);
String Name(tableOffset, 8);
IntVector Nodes(tableOffset, 10);
FSeek(position);
} SceneImpl;
typedef struct (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
FlexBuffer Extensions(tableOffset, 4);
FlexBuffer Extras(tableOffset, 6);
Integer InverseBindMatrices(tableOffset, 8, 0);
IntVector Joints(tableOffset, 10);
String Name(tableOffset, 12);
Integer Skeleton(tableOffset, 14, -1);
FSeek(position);
} SkinImpl;
typedef struct (uint _tableOffset)
{
local uint position = FTell();
Indirect descriptor(_tableOffset);
local uint tableOffset = descriptor.value;
FlexBuffer Extensions(tableOffset, 4);
FlexBuffer Extras(tableOffset, 6);
Integer Sampler(tableOffset, 8, -1);
Integer Source(tableOffset, 10, -1);
FSeek(position);
} TextureImpl;
///////////////////////////////////
struct AssetStruct (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
VTableOffset descriptor(tableOffset, valueOffset);
if (descriptor.value == 0) return;
AssetImpl asset(tableOffset + descriptor.value);
FSeek(position);
};
struct AcessorsVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
AcessorImpl acessor(objectOffset);
}
FSeek(position);
};
struct BufferViewsVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
BufferViewImpl bufferView(objectOffset);
}
FSeek(position);
};
struct BuffersVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
BufferImpl buffer(objectOffset);
}
FSeek(position);
};
struct ImagesVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
ImageImpl image(objectOffset);
}
FSeek(position);
};
struct MeshesVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
MeshImpl mesh(objectOffset);
}
FSeek(position);
};
struct NodesVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
NodeImpl node(objectOffset);
}
FSeek(position);
};
struct ScenesVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
SceneImpl scene(objectOffset);
}
FSeek(position);
};
struct SkinsVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
SkinImpl skin(objectOffset);
}
FSeek(position);
};
struct TexturesVector (uint tableOffset, uint valueOffset)
{
local uint position = FTell();
Vector descriptor(tableOffset, valueOffset);
if (descriptor.vtable.value == 0) return;
local int i;
local uint objectOffset;
for (i = 0; descriptor.length > i; i++)
{
objectOffset = descriptor.vectorBegin + (i * 4);
TextureImpl texture(objectOffset);
}
FSeek(position);
};
struct Root
{
uint RootTableOffset;
AcessorsVector Acessors(RootTableOffset, 4);
VTableOffset Animations(RootTableOffset, 6);
AssetStruct Asset(RootTableOffset, 8);
BufferViewsVector BufferView(RootTableOffset, 10);
BuffersVector Buffers(RootTableOffset, 12);
VTableOffset Cameras(RootTableOffset, 14);
FlexBuffer Extensions(RootTableOffset, 16);
StringVector ExtensionsRequired(RootTableOffset, 18);
StringVector ExtensionsUsed(RootTableOffset, 20);
FlexBuffer Extras(RootTableOffset, 22);
ImagesVector Images(RootTableOffset, 24);
VTableOffset Materials(RootTableOffset, 26);
MeshesVector Meshes(RootTableOffset, 28);
NodesVector Nodes(RootTableOffset, 30);
VTableOffset Samplers(RootTableOffset, 32);
Integer Scene(RootTableOffset, 34, -1);
ScenesVector Scenes(RootTableOffset, 36);
SkinsVector Skins(RootTableOffset, 38);
} File <bgcolor = 0xFFFFFF>;