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Mouth stays in origin spot in Unleashed Sonic model converted with ModelFBX (in Unity) #15

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TorutheRedFox opened this issue Jul 7, 2018 · 4 comments

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@TorutheRedFox
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Everything else moves including the muzzle itself but not the mouth.
This is really bugging me.
Any help?

@Sajidur78
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Thats a skeleton error. You have to edit the skl manually for fixing that

@TorutheRedFox
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I used hkxconverter
I converted the model using the original files directly through GLVL beforehand and it works perfectly fine but the animation that gets outputted through modelfbx doesn't work properly with the GLVL model so idk what is going on

@jamescarter2001
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Did you ever figure out how to fix this? I've got the same issue

@TorutheRedFox
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I haven't actually

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3 participants