Flux is a galaxy effect that is present in all official games (excluding 1v1s and the new player game), it changes on the 1st of every month.
Flux affects games in interesting ways that mix up the metagame from month to month.
Note: Flux is applied when a game is created. If the flux changes, it does not affect in progress games.
Month | Description | |
---|---|---|
January | End of cycle Banking rewards are decreased. | Banking reward multiplier is reduced from 75 to 50. |
February | Capturing Star rewards for destroying Economy are increased. | Increased from 10 credits to 25 per Economy point. |
March | Research points from Science are increased. | Research contribution from Science is increased from 1 to 2 points per Science. |
April | Capital Stars have an increased Defender Bonus. | Capital Stars have x2 Defender Bonus. |
May | End of cycle Experimentation rewards are increased. | Experimentation reward multiplier is increased from 50 to 100. |
June | Trade cost is increased to 'Very Expensive'. | 50 credits per technology level. |
July | Weapons technology is fixed. | Weapons technology is fixed at Level 7. |
August | The Defender Bonus is disabled. | |
September | Production Cycles are shorter. | Production Cycles are shorter by 6 ticks. |
October | The number of specialist bans is increased. | Increased from 3 to 6 bans. |
November | Increased starting credits and specialist tokens. | Credits are increased by x2 (max 3000) and Specialist Tokens are increased by x2 (max 100) |
December | Gain more rank points from playing games. | Rank rewards are increased by x2 on top of any other multipliers (special games grant x2). |