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Feature Request : Visual Pattern Editor #4
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You mean preview the bullets trajectories and things like that ? Yeah I wish I could. With the amount of features to take into account, it would be a gigantic task. Another possibility would be to allow to shoot inside the editor but then half of the features, like collisions, homing,... wouldn't work in the editor. My issue is that not everything is previewable. Maybe if you tell me more precisely what you'd like to see previewed, I can do that alone ? I can't promise anything, and especially regarding when it'd be done. |
Yeah, I ruled out this feature 'cause there was no way I could make it compatible with every pattern and bullet property. But maybe some basic things could be added like spawn position and shoot direction. |
I understand. Your bullet system is really multifunctional and making an editor system will take a really long time... But basic system would be really cool! If you ever want to do it. Thank you for answering me! |
Oh but the preview wouldn't be in a separate editor anyway. It would go against the node referenced by IDs workflow which allows for more flexibility. |
What is your use-case ?
I wanna make a different patterns for my bullethell game, but starting a scene after every change is... long
Describe the feature you'd like
Scene with menu for pattern editing and testing. Also button for saving. But i idk if it possible...
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