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Feature Request : Visual Pattern Editor #4

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MRSEEO opened this issue Aug 27, 2023 · 5 comments
Open

Feature Request : Visual Pattern Editor #4

MRSEEO opened this issue Aug 27, 2023 · 5 comments
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enhancement New feature or request

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@MRSEEO
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MRSEEO commented Aug 27, 2023

What is your use-case ?
I wanna make a different patterns for my bullethell game, but starting a scene after every change is... long

Describe the feature you'd like
Scene with menu for pattern editing and testing. Also button for saving. But i idk if it possible...

@MRSEEO MRSEEO added the enhancement New feature or request label Aug 27, 2023
@Dark-Peace
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You mean preview the bullets trajectories and things like that ? Yeah I wish I could. With the amount of features to take into account, it would be a gigantic task. Another possibility would be to allow to shoot inside the editor but then half of the features, like collisions, homing,... wouldn't work in the editor.

My issue is that not everything is previewable. Maybe if you tell me more precisely what you'd like to see previewed, I can do that alone ? I can't promise anything, and especially regarding when it'd be done.

@MRSEEO
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MRSEEO commented Aug 27, 2023

You mean preview the bullets trajectories and things like that ? Yeah I wish I could. With the amount of features to take into account, it would be a gigantic task. Another possibility would be to allow to shoot inside the editor but then half of the features, like collisions, homing,... wouldn't work in the editor.

My issue is that not everything is previewable. Maybe if you tell me more precisely what you'd like to see previewed, I can do that alone ? I can't promise anything, and especially regarding when it'd be done.

Yeah, i mean preview the bullets trajectories. Like this:
image
image

(it's from BulletHellper for Godot 3.5 and PatternMaker runs in a special game scene)

This function is not necessary, but i would like to see something like it...
Anyway thank you SO MUCH for this awesome addon!!!

@Dark-Peace
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Yeah, I ruled out this feature 'cause there was no way I could make it compatible with every pattern and bullet property. But maybe some basic things could be added like spawn position and shoot direction.

@MRSEEO
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MRSEEO commented Aug 27, 2023

Yeah, I ruled out this feature 'cause there was no way I could make it compatible with every pattern and bullet property. But maybe some basic things could be added like spawn position and shoot direction.

I understand. Your bullet system is really multifunctional and making an editor system will take a really long time... But basic system would be really cool! If you ever want to do it.

Thank you for answering me!

@Dark-Peace
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Oh but the preview wouldn't be in a separate editor anyway. It would go against the node referenced by IDs workflow which allows for more flexibility.

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