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ORB_SLAM2_Archaeonautic_Win64

See https://github.com/raulmur/ORB_SLAM2 for the Original

Tested using CMAKE GUI 3.11 + OpenCV 3.4.1 + Visual Studio 2017 on Windows 10 Pro x64

Required: Git CMake OpenCV : https://github.com/opencv/opencv/releases OR Thirdparty Folder +contrib: https://github.com/opencv/opencv_contrib/releases Openh264: https://github.com/cisco/openh264/releases

  1. DBoW2 --- Config/Generate
  • !Release!
  • DBoW2 project -> Properties -> General: Target Extension = .lib + Configuration Type = Static Library (.lib)
  • C/C++ Tab -> Code Generation : Runtime Library to Multi-threaded (/MT)
  • Build ALL_BUILD.
  1. g20 --- Config/Generate
  • Same as DBoW2
  • C/C++ -> Preprocessor - Preprocessor Definitions, add new line 'WINDOWS' (no underscore)
  • Build ALL_BUILD.
  1. Pangolin --- Config/Generate
  • !Release!
  • Build ALL_BUILD (1 fails)
  1. orbslam --- Config/Generate
  • Same as DBoW2/g2o
  • Build ORB_SLAM2
  1. Examples
  • C/C++ Tab -> Code Generation : Runtime Library to Multi-threaded (/MT) build
  1. Openh264
  • Download "libopenh264-1.7.0-win64.dll"
  • Move to System32 OR -put it in System PATH

-added Binary Support