From 40a7701c01b4729a3d3702b61b6c45c41118d559 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Wed, 26 Jun 2024 15:30:26 -0700 Subject: [PATCH] Prevent RNG from breaking Dry Skin tests --- src/test/abilities/dry_skin.test.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/test/abilities/dry_skin.test.ts b/src/test/abilities/dry_skin.test.ts index 1caa7da0b3bc..b3a83f91a0fc 100644 --- a/src/test/abilities/dry_skin.test.ts +++ b/src/test/abilities/dry_skin.test.ts @@ -26,6 +26,7 @@ describe("Abilities - Dry Skin", () => { vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DRY_SKIN); vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); + vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); }); it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {