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GodotNet

#Update information!!!

I will work and replace into Native Aot with Dotnet 7.0 / 8.0

Why is GodotNet?

Dotnet + Godot = (Go)Dotnet -> Replaces with "GodotNet".

Oh, is it good that Godot replaces into Dotnet Framework (Net 7.0x )?

Because Mono-Runtime is already died on Ubuntu 22.04 since I got many critical problem with repository of Mono-Project and it said Error with i586 packages or ignored warnings and I have tested - Oh it is really sad because Godot for Mono worked crashed end since I ran bin/godot.x11.tools.64.mono

Oh well bye bye Mono-Project!

Yes we need move to #Dotnet. Do not worry! Microsoft would care everyone without super rich ex boss Bill Gates and can make sure for nice future with Net 6.0 and Net 7.x ( preview )

Why is Dotnet better Mono-Runtime?

Because Dotnet has a lot of new features with dotnet workload. It means you can bundle into wasm-tools, win-x64, linux-x64, osx-x64, ios-arm, android-arm and more...

If we would like to create GodotNet into web based application via Webassembly ( WASM )?

I am sure that. Because Microsoft releases with built-in Emscription in SDK like dotnet6-webgl-sample That is nice example with WaveEngine but for me I make custom like WaveEngine's OpenGLES

UPDATED: I would like to add SDL2 and GLFM(for Android, iOS and Webassembly)GLFW3 for GodotNet because Windowing System made easy :D

Now do you would like to help in our development with GodotNet?

Than I will release in private repository soon...

I hope you accept my idea for GodotNet with Net 6.x

Thanks for reading and for supporting my work!