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Currently there is only 1 Beton Integration with Denizen which checks for and returns a variable from Beton. I think it would be helpful to also be able to check for the following tags and event for further integration.
Tag: <PlayerTag.beton_quest[<package>].condition[<conditionname>]> - Track if the player meets the condition requirements or not
Tag: <PlayerTag.beton_quest[<package>].has_tag[<TagName>]> - Track if the player has or does not have a Beton Tag
Tag: <PlayerTag.beton_quest[<package>].has_objective[<objectivename>]> - Track if a player has an objective
Tag: <PlayerTag.beton_quest[<package>].objective[<objectivename>]> - Track a players objective progress. ie: have it return the # completed within the objective. So 50/120 stone broken would return 50.
Event: on player starts/completes beton objective <beton.package[<packagename].objective[objective]> - For when they start or complete an objective.
The text was updated successfully, but these errors were encountered:
Currently there is only 1 Beton Integration with Denizen which checks for and returns a variable from Beton. I think it would be helpful to also be able to check for the following tags and event for further integration.
Tag:
<PlayerTag.beton_quest[<package>].condition[<conditionname>]>
- Track if the player meets the condition requirements or notTag:
<PlayerTag.beton_quest[<package>].has_tag[<TagName>]>
- Track if the player has or does not have a Beton TagTag:
<PlayerTag.beton_quest[<package>].has_objective[<objectivename>]>
- Track if a player has an objectiveTag:
<PlayerTag.beton_quest[<package>].objective[<objectivename>]>
- Track a players objective progress. ie: have it return the # completed within the objective. So 50/120 stone broken would return 50.Event:
on player starts/completes beton objective <beton.package[<packagename].objective[objective]>
- For when they start or complete an objective.The text was updated successfully, but these errors were encountered: