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Historically, Descent 3 was used two independent sound devices:
MVE video cut scenes (libmve/mve_audio)
Rest of audio (sndlib/sdlsound)
As result MVE playback ignores all sound settings and cmd-line options regarding sound volume, buffering etc.
We should unify these two devices into one and provide configuration options.
Regression Status
Always.
Steps to Reproduce
Hear maxed out thunder of Dolby Surround every time at 2 AM.
The text was updated successfully, but these errors were encountered:
Build Version
3c66b13
Operating System Environment
CPU Environment
Game Modes Affected
Game Environment
No response
Description
Historically, Descent 3 was used two independent sound devices:
libmve/mve_audio
)sndlib/sdlsound
)As result MVE playback ignores all sound settings and cmd-line options regarding sound volume, buffering etc.
We should unify these two devices into one and provide configuration options.
Regression Status
Always.
Steps to Reproduce
Hear maxed out thunder of Dolby Surround every time at 2 AM.
The text was updated successfully, but these errors were encountered: