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Null Reference on CheckTargetValidity on StatusEffectCommand #42

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benrick opened this issue Jan 2, 2020 · 0 comments
Open

Null Reference on CheckTargetValidity on StatusEffectCommand #42

benrick opened this issue Jan 2, 2020 · 0 comments
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@benrick
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benrick commented Jan 2, 2020

!paralyze all
System.NullReferenceException: Object reference not set to an instance of an object.
at InteractiveSeven.Twitch.Commands.StatusEffectCommand.b__4_0(Allies x)
at System.Linq.Enumerable.WhereListIterator1.MoveNext() at InteractiveSeven.Twitch.Commands.StatusEffectCommand.CheckTargetValidity(IEnumerable1 targets, Character[] charRecords, StatusEffects effect)
at InteractiveSeven.Twitch.Commands.StatusEffectCommand.Execute(CommandData& commandData)
at InteractiveSeven.Twitch.Commands.Decorators.BattleOnlyCommand1.Execute(CommandData& commandData) at InteractiveSeven.Twitch.Commands.Decorators.BattleOnlyCommand1.InteractiveSeven.Twitch.Commands.ITwitchCommand.Execute(CommandData& commandData)
at InteractiveSeven.Twitch.Commands.Decorators.LoggingCommand`1.Execute(CommandData& commandData)

@benrick benrick added the Bug Something isn't working label Jan 2, 2020
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