All of the main Switch buttons can be typed out in chat and work as a control. Please note that you can also press two buttons at the same time by chaining them together with an & symbol. For example, if you want to press both A and B at the same time, you would enter A & B in chat. Commands are not case-sensitive.
A / B/ X / Y
UP / DOWN / LEFT / RIGHT
Move forward / back / left / right
Adjust Forward / Backward / Left / Right
L3 (left stick click)
R3 (right stick click)
LT (left trigger)
LB (left bumper)
RT (right trigger)
RB (right bumper)
Look Left / right / up / down
Thanks to the work of one of our community members(fazzfadf), we now support the use of custom commands in chat. These should allow you to circumvent any/all situations that the main controls make difficult!
Syntaxes:
custom(button)
custom(button; duration)
custom([button; button2; ...])
custom([button; button2; ...]; duration
Please note that in these custom commands you use a semicolon(;) as a separator and not the usual comma(,).
Duration:
Decimals between 0 (strictly greater) and 1.
When duration is not specified or is invalid, it lasts 0.02 seconds.
All time durations are measured in seconds.
Examples:
custom(lup; 1.0) #holds up on left stick for 1 second.
custom([lup; x]) #presses up on left stick and X at the same time.
custom([lup; x]; 0.5) #holds up on left stick and X for half a second.
Available Buttons:
A, B, X, Y
l, lb #L on joycon
r, rb #R on joycon
zl, lt #zl/left trigger on joycon
zr, rt #zr/right trigger on joycon
lclick, l3 #presses left stick
rclick, r3 #presses right stick
lup, ldown, lleft, lright #left stick movement
rup, rdown, rleft, rright #right stick movement
dup, ddown, dleft, dright, #dpad
wait #does nothing for the specified time, measured in seconds
- Super Mario Odyssey
- Capture (Throws Cappy)
- Ground Pound
- Crouch
- Backflip
- Long Jump
- Swim
- Dive
- Flick Up
- Kirby Star Allies
- Attack
- BFF
- Dash Kick
- Drop Ability
- Suck
- Succ
- Swallow
- Skyrim
- Activate
- Sneak
- Shout
- Character Menu
- Menu
- Wait
- Rear
- Ready
- The Legend of Zelda: Breath of the Wild
- Onward (Allows Link to walk forever until told to stop)
- Stop (Stops Link from walking)
- Still (Stops Link from walking)
- Run (Makes Link run)
- Hop
- Hop left
- Hop right
- Hop down
- Hop up
- Hop back
- Hop backward
- Attack
- Bash (quick attack for when Link is catching his breath)
- Climb
- Focus
- Sheikah Slate
- Previous Rune
- Last Rune
- Previous Shield
- Last Shield
- Previous Arrow
- Last Arrow
- Previous Weapon
- Last Weapon
- Next Rune
- Next Shield
- Next Arrow
- Next Weapon
- Shoot Arrow
- Draw Arrow
- Use Rune
- Shield
- Block
- Crouch
- Glide
- Onward (Allows Link to walk forever until told to stop)
- Donkey Kong: Tropical Freeze
- Kong Pow
- Pow
- KP
- Grab
- Throw
- Pluck
- Combine
- Dismount
- Roll Attack
- Attack
- Corkscrew
- Swim
- Keep Hold ZL (Holds ZL forever)
- Release ZL (Undos aforementioned hold ZL command)
- Kong Pow
- Splatoon 2
- Keep Hold ZL (Holds ZL forever)
- Release ZL (Undos aforementioned hold ZL command)
- A Link to the Past
- Walk Direction (Makes Link walk in the specified direction until told to stop)
- Look Direction (Makes Link turn without moving)
- Stand Still (Makes Link stop walking)
- Stop Walking (Makes Link stop walking)
- Stop (Makes Link stop walking)
- Still (Makes Link stop walking)
- Spin Attack
- Xenoblade Chronicles 2
- Toggle Map (Toggles the minimap zoom)
- Zoom Map (Same as above)
- Target (Locks onto the enemy)
- Engage (Locks onto the enemy and also initiates combat)
- Menu (Pauses the game)
- System (Brings up the system menu to allow for game saving and setting adjustment)
- Travel (Brings up the skip travel menu which lets you fast travel)
- Super Smash Bros Ultimate
- Strafe direction
- Final Smash
- Plus Ultra (Same as Final Smash)
- Jump direction
- Hop direction
- Hold Smash direction
- Adjust direction
- Menu (Pauses the game)
- Tilt direction (Tilt Attacks)
- Special direction