Read this section to learn how to install the prerequisites, build Director's Cut, and run and debug the tool.
Director's Cut requires the following software in order to build:
- Windows 11
- At the moment, Linux is not supported.
- Source SDK Base 2013 Multiplayer
- This can be installed through your Steam library under the Tools section.
- Visual Studio 2022
- Git for Windows
- Qt Community Edition 5.15.2
If you meet these requirements, it may still be useful to read the following instructions for reference. Proceed to Building Director's Cut for the build instructions.
If you don't have Git for Windows installed, follow these steps to install it:
- Download the 64-bit Git for Windows Setup installer from the Git website linked above and run it.
- Read the license agreement and ONLY click Next if YOU agree to the terms and conditions.
- For each of these screens, set the following options and click Next:
- Select components:
- Additional icons
- On the Desktop
- Windows Explorer integration
- Open Git Bash Here
- Open Git GUI Here
- Git LFS (Large File Support)
- Associate .git configuration files with the default text editor
- Associate .sh files to be run with Bash
- Check daily for Git for Windows updates
- (NEW!) Add a Git Bash Profile to Windows Terminal
- (NEW!) Scalar (Git add-on to manage large-scale repositories)
- Additional icons
- Choosing the default editor used by Git:
- Use Notepad as Git's default editor
- Adjusting the name of the initial branch in new repositories:
- Let Git decide
- Overwrite the default branch name for new repositories
main
- Adjusting your PATH environment:
- Use Git from Bash only
- Use Git from the command line and also from 3rd-party software
- Use Git and optional Unix tools from the Command Prompt
- Choosing the SSH executable:
- Use bundled OpenSSH
- Use (Tortoise)Plink
- Use external OpenSSH
- Choosing HTTPS transport backend:
- Use the OpenSSL library
- Use the native Windows Secure Channel library
- Configuring the line ending conversions:
- Checkout Windows-style, commit Unix-style line endings
- Checkout as-is, commit Unix-style line endings
- Checkout as-is, commit as-is
- Configuring the terminal emulator to use with Git Bash:
- Use MinTTY (the default terminal of MSYS2)
- Use Windows' default console window
- Choose the default behavior of `git pull`:
- Fast-forward or merge
- Rebase
- Only ever fast-forward
- Choose a credential helper:
- Git Credential Manager
- None
- Configuring extra options:
- Enable file system caching
- Enable symbolic links
- Configuring experimental options:
- Enable experimental support for pseudo consoles.
- Built-in file system monitor
- Select components:
- Click Install to begin the installation.
If you don't have Open Source Qt 5.15.2 installed, follow these steps to install it:
- Download the Qt Online Installer from the Qt website linked above and run it.
- Log in or create a Qt account through the installer.
- Please read the terms and conditions and ONLY select the following options if they apply to YOU, then click Next:
- I have read and agree to the terms and conditions of using Open Source Qt
- I'm an individual and do not use Qt for any company
- Click Next, select one of the following usage data options, and click Next:
- Help us to improve by sending psuedoaonymous usage statistics in Qt Creator
- Disable sending psuedoaonymous usage statistics in Qt Creator
- Ensure these settings are correct and click Next:
- Please specify the directory where Qt will be installed.
C:\Qt
(Qt is required to be installed to this location!)
- Custom Installation
- Associate common file types with Qt Creator.
- Please specify the directory where Qt will be installed.
- Select the following filters and click Filter:
- Archive
- Latest supported releases
- Preview
- Click on the Select dropdown and select Deselect All.
- Navigate through Qt > Qt 5.15.2 and select MSVC 2019 32-bit and click Next.
- Read the license agreements and ONLY select the following option if it applies to YOU, then click Next:
- I have read and agree to the terms contained in the license agreements
- Click Next and then Install to begin the installation.
- Once the installation is complete, follow Configuring the Qt Environment once the repository is cloned.
Please ensure that you have met the prerequisites before building.
Follow these steps to build Director's Cut:
Open a Command Prompt or Terminal window and run the following commands to clone the repository and navigate to the DirectorsCut
folder:
git clone https://github.com/DirectorsCutMod/DirectorsCut.git
cd DirectorsCut
The following batch files are available in the mp/src
folder in order to configure the Qt environment:
qt_set_junction.bat
- This is the first batch file to run after installing Qt.
- Creates a junction from
mp/src/tools/directorscut/qt
toC:\Qt\5.15.2\msvc2019
- This is required as the repository does not include Qt binaries, libraries, and headers.
- This folder is ignored when committing changes to the repository.
qt_copy_binaries.bat
- This only needs to be run if you are running a build of Director's Cut.
- Copies the required Qt DLLs to the
mp/game/bin/tools/dxfm
folder. - Allows selecting between copying the Debug or Release variants of the DLLs.
- At the moment, only the Debug variant is supported.
- Without copying the DLLs, Director's Cut will not run.
qt_moc.bat
- This batch file is used to run the Qt Meta-Object Compiler (
.moc
) on Director's Cut-specific Qt header files. - This is required because the
.moc
files are not included in the repository. - This batch file is automatically run from
createtoolprojects.bat
if the Qt junction is set up.
- This batch file is used to run the Qt Meta-Object Compiler (
For first-time setup, run these required batch files in the following order:
cd mp\src
.\qt_set_junction.bat
.\qt_copy_binaries.bat
You may be prompted to select options when running qt_copy_binaries.bat
. Select the appropriate option and press Enter.
Run the following Batch files to create the Visual Studio solutions for Director's Cut:
cd mp\src
.\creategameprojects.bat
.\createtoolprojects.bat
This will also run qt_moc.bat
, which may not have any effect if you have not made any changes to the header files.
Follow these steps to build Director's Cut afterwards:
- Open the
mp/src/games.sln
solution file in Visual Studio 2022. - Select the Debug configuration and x86 platform from the toolbar.
- Click Build > Build Solution to build the game DLLs (
client.dll
andserver.dll
). - Switch to the
mp/src/tools.sln
solution file. - Right click on the
DXFM
project in the Solution Explorer and select Set as Startup Project. - Select the Debug configuration and x86 platform from the toolbar.
- Press F7 or click Build > Build Solution to build Director's Cut (
dxfm.dll
).
- Right click on the
DXFM
project in the Solution Explorer and select Properties. - In the Configuration Properties > Debugging section, set the following properties and click OK:
-
Debugger to launch: Local Windows Debugger Command: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2.exe Command Arguments: -game "C:\Users\KiwifruitDev\DirectorsCut\mp\game\directorscut" -windowed -w 1280 -h 720 -multirun -tools -nop4 -sw -allowdebug -console Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer Attach: No Debugger Type: Auto Environment: Merge Environment: Yes SQL Debugging: No Amp Default Accelerator: WARP software accelerator
- You will need to change the location of the DirectorsCut repository.
- Source SDK Base 2013 Multiplayer is required to be installed to the default location.
-
- Run the following Batch files to copy the required Qt DLLs, set up the necessary
bin/tools/dxfm
junction, and addtools/dxfm/dxfm.dll
as an engine tool:cd mp\src .\qt_copy_binaries.bat .\sdk_set_tools_junction.bat .\sdk_set_tools_txt.bat
- Press F5 or click Debug > Start Debugging to run Director's Cut.
See USAGE.md for instructions on running Director's Cut through Steam or as an engine tool for your own Source SDK 2013 Multiplayer mod.