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BalancedReconnectHandler never sets server #5

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Silthus opened this issue Jan 12, 2019 · 7 comments
Open

BalancedReconnectHandler never sets server #5

Silthus opened this issue Jan 12, 2019 · 7 comments

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@Silthus
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Silthus commented Jan 12, 2019

The BalancedReconnectHandler#setServer never seems to be called when the player quits. Therefor the last known server of the player is not saved and the player will always be reconnected to the default server.

@muehre
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muehre commented Jan 13, 2019

Hey :) Thanks for the report. As I stopped maintaining my minecraft server, I did also stop the maintenance of this Project. My bad

@Silthus
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Silthus commented Jan 13, 2019

Oh ok :)

Do you mind if I continue maintaining it under a fork? Do you have a list what features are implented and which are missing or half implemented?

@fr34kyn01535
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Oh ok :)

Do you mind if I continue maintaining it under a fork? Do you have a list what features are implented and which are missing or half implemented?

I'd like to support. I would really love to implement kubernetes support (https://github.com/kubernetes-client/java instead the docker api).

@muehre
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muehre commented Jan 22, 2019

Hey @fr34kyn01535,
you should have write permission on this repo by now, thank you for caring ;)

@muehre
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muehre commented Jan 22, 2019

And @Silthus feel free to join him 👍

@fr34kyn01535
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Could i have the right to create repos in the Organisation? The common components should get their own repo, while docker and kubernetes implementation belong split up.

@muehre
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muehre commented Jan 23, 2019

Done

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