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Right now, when a node-steamcommunity instance is initialized, the node.js program will not close once all client code has executed. Most likely, rogue timer functions are still executing?
It would be nice to have a method added to node-steamcommunity that allows you to gracefully exit or destroy instances.
The text was updated successfully, but these errors were encountered:
I'll have to look into it, but as far as I remember, you must be using some feature to generate this behavior. I believe that if you simply use steamcommunity to login, it won't hold the process running.
I'll have to look into it, but as far as I remember, you must be using some feature to generate this behavior. I believe that if you simply use steamcommunity to login, it won't hold the process running.
Right now, when a
node-steamcommunity
instance is initialized, the node.js program will not close once all client code has executed. Most likely, rogue timer functions are still executing?It would be nice to have a method added to
node-steamcommunity
that allows you to gracefully exit or destroy instances.The text was updated successfully, but these errors were encountered: