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Artext.xml
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Artext.xml
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<map proto="1.4.0">
<name>Artext</name>
<version>1.0.4</version>
<objective>
Hold the hills for points, kills count as well!
</objective>
<authors>
<author uuid="a4266139-34f3-46c5-a730-f8828376a15a"/> <!-- LArrowHead -->
<author uuid="dff980ed-9f69-491e-b79c-30c21350baf2"/> <!-- DoomRobotBoy -->
</authors>
<teams>
<team id="red" color="Dark Red" max="14" max-overfill="16">Red Team</team>
<team id="blue" color="Blue" max="14" max-overfill="16">Blue Team</team>
</teams>
<score>
<limit>1000</limit>
<kills>3</kills>
<deaths>1</deaths>
</score>
<king>
<!--
Must be more players of one team on hill to be capping
Must go through a full percentage cycle twice to capture it from other team
-->
<hills capture-rule="lead" neutral-state="true" visual-materials="hill-materials" required="false">
<hill id="blue-point" name="Blue Tower Hill" capture-time="12s" points="1.4" initial-owner="blue">
<capture>
<cuboid min="646,16,-78" max="641,17,-71"/>
</capture>
<progress>
<cuboid min="646,15,-78" max="641,16,-71"/>
</progress>
<captured>
<cuboid min="646,15,-78" max="641,16,-71"/>
</captured>
</hill>
<hill id="middle-point" name="Middle Hill" capture-time="8s" points="2">
<capture>
<cuboid min="703,10,-69" max="682,12,-80"/>
</capture>
<progress>
<cuboid min="690,9,-77" max="695,11,-72"/>
</progress>
<captured>
<cuboid min="690,9,-77" max="695,11,-72"/>
</captured>
</hill>
<hill id="red-point" name="Red Tower Hill" capture-time="12s" points="1.4" initial-owner="red">
<capture>
<cuboid min="739,16,-71" max="744,17,-78"/>
</capture>
<progress>
<cuboid min="739,15,-71" max="744,16,-78"/>
</progress>
<captured>
<cuboid min="739,15,-71" max="744,16,-78"/>
</captured>
</hill>
</hills>
</king>
<filters>
<!-- Denies Beacon use/break -->
<not id="deny-beacon">
<material>beacon</material>
</not>
<!-- Materials for hill color change -->
<any id="hill-materials">
<material>stained clay</material>
<material>stained glass</material>
</any>
<!-- Only red can enter/pick this and that -->
<team id="only-red">red</team>
<!-- Only blue can enter/pick this and that -->
<team id="only-blue">blue</team>
</filters>
<regions>
<cuboid id="red-net" min="645,6,-72" max="642,8,-77"/>
<cuboid id="blue-net" min="743,6,-72" max="740,8,-77"/>
<!-- Denies blocks anywhere -->
<apply block="never" use="deny-beacon">
<region>
<rectangle min="-oo,-oo" max="oo,oo"/>
</region>
</apply>
<!-- Blue Team Base -->
<apply enter="only-blue" message="You may not enter the other teams spawn area!">
<region>
<union>
<cuboid min="633,6,-58" max="620,14,-91"/>
</union>
</region>
</apply>
<!-- Red Team Base -->
<apply enter="only-red" message="You may not enter the other teams spawn area!">
<region>
<union>
<cuboid min="763,14,-92" max="751,6,-58"/>
</union>
</region>
</apply>
</regions>
<spawns>
<spawn team="blue" kit="blue-kit">
<regions yaw="90">
<point>637.4,4.5,-74.5</point>
</regions>
</spawn>
<spawn team="red" kit="red-kit">
<regions yaw="-90">
<point>747.4,4.5,-74.5</point>
</regions>
</spawn>
<default>
<regions yaw="90">
<point>750.5,17,-101.0</point>
</regions>
</default>
</spawns>
<kits>
<!--
All Armor is locked and unbreakable,tools are also unbreakable
-->
<kit id="teams">
<item slot="0" unbreakable="true">stone sword</item>
<item slot="1" unbreakable="true">bow</item>
<item slot="8" amount="16">arrow</item>
<item slot="2" amount="1">golden apple</item>
<leggings unbreakable="true" locked="true">iron leggings</leggings>
<potion duration="oo">night vision</potion>
<potion duration="13" amplifier="5">damage resistance</potion>
</kit>
<kit id="red-kit" parents="teams">
<helmet color="cd0000" unbreakable="true" locked="true">leather helmet</helmet>
<chestplate color="cd0000" unbreakable="true" locked="true">leather chestplate</chestplate>
<boots color="cd0000" unbreakable="true" locked="true">leather boots</boots>
</kit>
<kit id="blue-kit" parents="teams">
<helmet color="0066cc" unbreakable="true" locked="true">leather helmet</helmet>
<chestplate color="0066cc" unbreakable="true" locked="true">leather chestplate</chestplate>
<boots color="0066cc" unbreakable="true" locked="true">leather boots</boots>
</kit>
</kits>
<!-- No Hunger Loss -->
<hunger>
<depletion>off</depletion>
</hunger>
<itemremove>
<item>stone sword</item>
<item>bow</item>
<item>iron leggings</item>
<item>leather chestplate</item>
<item>leather helmet</item>
<item>leather boots</item>
</itemremove>
<killreward>
<item amount="1">golden apple</item>
</killreward>
<broadcasts>
<tip after="3s" every="5m">
`3`oThere are `6twelve spawners`3`o around the map for use. Which include `6arrows, health potions, and golden apples.
</tip>
<tip after="7s" every="5m">
`3`oEvery control point is indicated with a beacon.
</tip>
<tip after="9s" every="5m">
`3`oThe Middle `6capture point `3`ogives your team `62 points per second.
</tip>
<tip after="12s" every="5m">
`3`oNext to each spawn there are the `6Tower control points`3`, which reward the team holding them each `61.4 point per second.
</tip>
<tip after="14s" every="5m">
`3`oEach kill gives your team `63 points`3`o, which add up to your total score.
</tip>
</broadcasts>
</map>