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Fixed bug where a game could start without the required amount of act…
Deploy to fly.io #10: Commit 76b4d34 pushed by DoubleF3lix
July 30, 2024 02:44 1m 1s master
July 30, 2024 02:44 1m 1s
Added minimum player count to start a game
Deploy to fly.io #9: Commit e65ccbf pushed by DoubleF3lix
July 28, 2024 02:00 1m 0s master
July 28, 2024 02:00 1m 0s
Started adding game start code, added AmmoDeck class and Deck parent
Deploy to fly.io #8: Commit 0dcc6d8 pushed by DoubleF3lix
July 28, 2024 01:20 57s master
July 28, 2024 01:20 57s
Re-added host logic
Deploy to fly.io #7: Commit 241405d pushed by DoubleF3lix
July 27, 2024 03:20 1m 9s master
July 27, 2024 03:20 1m 9s
Packet overhaul should be done, sethost disabled for now
Deploy to fly.io #6: Commit 6b21301 pushed by DoubleF3lix
July 25, 2024 01:53 1m 38s master
July 25, 2024 01:53 1m 38s
Update packet and data structure spec
Deploy to fly.io #5: Commit 08ade24 pushed by DoubleF3lix
July 23, 2024 02:30 48s master
July 23, 2024 02:30 48s
Started item deck feature
Deploy to fly.io #4: Commit 2b814db pushed by DoubleF3lix
July 21, 2024 03:41 52s master
July 21, 2024 03:41 52s
Don't send broadcast packets to unconnected players
Deploy to fly.io #3: Commit 6e4b836 pushed by DoubleF3lix
July 18, 2024 02:50 1m 8s master
July 18, 2024 02:50 1m 8s
Enforce max username length
Deploy to fly.io #2: Commit 505b867 pushed by DoubleF3lix
July 18, 2024 02:05 1m 7s master
July 18, 2024 02:05 1m 7s
Automatic deployment?
Deploy to fly.io #1: Commit ae99c0b pushed by DoubleF3lix
July 17, 2024 23:57 1m 30s master
July 17, 2024 23:57 1m 30s