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Client.cs
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Client.cs
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using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Text;
namespace liveorlive_server {
public class Client {
public readonly WebSocket webSocket;
public readonly Server server;
public readonly string ID;
public Player? player;
public Client(WebSocket webSocket, Server server, string ID) {
this.webSocket = webSocket;
this.server = server;
this.ID = ID;
this.onConnect();
}
// Sends a message to the corresponding client that this instance represents
public async Task sendMessage(ServerPacket packet, bool printLog = true) {
if (printLog) {
await Console.Out.WriteLineAsync($"Sending packet to {this.ToString()}: {JsonConvert.SerializeObject(packet)}");
}
string dataStr = JsonConvert.SerializeObject(packet, new PacketJSONConverter());
var bytes = Encoding.UTF8.GetBytes(dataStr);
await this.webSocket.SendAsync(new ArraySegment<byte>(bytes, 0, bytes.Length), WebSocketMessageType.Text, true, CancellationToken.None);
}
public void onConnect() {
Console.WriteLine($"Connection opened with {this.ID}");
}
public void onDisconnect() {
Console.WriteLine($"Connection closed with {this.ToString()}");
}
public override string ToString() {
return $"Client {{ ID = \"{this.ID}\" }}";
}
}
}