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console_commands.html
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<!doctype html>
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<h2 class="section-title wow fadeIn" data-wow-duration="1000ms" data-wow-delay="0.3s">Console <span>Commands</span></h2>
<hr class="lines wow zoomIn" data-wow-delay="0.3s">
<p class="section-subtitle wow fadeInDown" data-wow-duration="1000ms" data-wow-delay="0.3s">Frequently asked questions related to console commands for our clients.</p>
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<table class="table table-hover table-dark table-striped table-fixed">
<thead>
<tr>
<th scope="col">Commands</th>
<th scope="col" class="table-collapsible">Example</th>
<th scope="col" class="table-collapsible">Cheat Protected</th>
<th scope="col" class="table-collapsible">IW4x</th>
<th scope="col" class="table-collapsible">IW6x</th>
<th scope="col" class="table-collapsible">S1x</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<th scope="row">name</th>
<td class="table-collapsible">name John</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Changes your name.</td>
</tr>
<tr>
<th scope="row">unlockstats</th>
<td class="table-collapsible">unlockstats</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Unlock everything and rank up.</td>
</tr>
<tr>
<th scope="row">cg_fov</th>
<td class="table-collapsible">cg_fov 90 (Changes FOV to 90)</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Manually tweak your desired FOV value.</td>
</tr>
<tr>
<th scope="row">sensitivity</th>
<td class="table-collapsible">sensitivity 1.25</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>The command is useful for fine tuning of your desired sensitivity.</td>
</tr>
<tr>
<th scope="row">intro</th>
<td class="table-collapsible">intro 0</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Enables/Disables the IW4x intro.</td>
</tr>
<tr>
<th scope="row">cg_drawfps</th>
<td class="table-collapsible">cg_drawfps 1 (enables) cg_drawfps 0 (disables)</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Displays a FPS counter on-screen.</td>
</tr>
<tr>
<th scope="row">cl_yawspeed</th>
<td class="table-collapsible">cl_yawspeed 800</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Adjusts the yawspeed (Turn Right/Left) sensitivity.</td>
</tr>
<tr>
<th scope="row">customtitle</th>
<td class="table-collapsible">customtitle ^1Hello!</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Adjusts your title with whatever you want.</td>
</tr>
<tr>
<th scope="row">com_maxfps</th>
<td class="table-collapsible">com_maxfps "85"</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Adjusts the FPS (this is only useful for doing a specific FPS)</td>
</tr>
<tr>
<th scope="row">r_fullbright</th>
<td class="table-collapsible">r_fullbright 1</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enable/Disable fullbright.</td>
</tr>
<tr>
<th scope="row">r_specularCustomMaps</th>
<td class="table-collapsible">r_specularCustomMaps 1</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Enable/Disable specular custom maps.</td>
</tr>
<tr>
<th scope="row">safeArea_horizontal</th>
<td class="table-collapsible">safeArea_horizontal .5</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Change the horizontal position of the safe area.</td>
</tr>
<tr>
<th scope="row">safeArea_vertical</th>
<td class="table-collapsible">safeArea_vertical .5</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Change the vertical position of the safe area.</td>
</tr>
<tr>
<th scope="row">g_playerCollision</th>
<td class="table-collapsible">g_playerCollision 1</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td>Flag whether player collision is on or or off.</td>
</tr>
<tr>
<th scope="row">g_playerEjection</th>
<td class="table-collapsible">g_playerEjection 1</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td>Flag whether player ejection is on or or off.</td>
</tr>
<tr>
<th scope="row">connect</th>
<td class="table-collapsible">connect 127.0.0.1:27017 (IP:Port)</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Connect to specified IP and port.</td>
</tr>
<tr>
<th scope="row">map mp_mapname</th>
<td class="table-collapsible">map mp_afghan</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Change the map.</td>
</tr>
<tr>
<th scope="row">fast_restart</th>
<td class="table-collapsible">fast_restart</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Quickly restarts the match.</td>
</tr>
<tr>
<th scope="row">map_restart</th>
<td class="table-collapsible">map_restart</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td>Fully restart the map.</td>
</tr>
<tr>
<th scope="row">status</th>
<td class="table-collapsible">status</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td>Display information about the current game and players.</td>
</tr>
<tr>
<th scope="row">clientkick</th>
<td class="table-collapsible">clientkick 1</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td>Kicks the player by ID. Use the <code>status</code> command to obtain the client ID.</td>
</tr>
<tr>
<th scope="row">net_port</th>
<td class="table-collapsible">net_port 28965</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Changes the port your server/game will run on.</td>
</tr>
<tr>
<th scope="row">camera_thirdPerson</th>
<td class="table-collapsible">camera_thirdPerson 0</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enables third person mode.</td>
</tr>
<tr>
<th scope="row">cg_chatHeight</th>
<td class="table-collapsible">cg_chatHeight 4</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>The size of the chat that can be shown.</td>
</tr>
<tr>
<th scope="row">cg_draw2D</th>
<td class="table-collapsible">cg_draw2D 0</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enables/disables the HUD.</td>
</tr>
<tr>
<th scope="row">ui_drawCrosshair</th>
<td class="table-collapsible">ui_drawCrosshair 0</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enables/disables the crosshair.</td>
</tr>
<tr>
<th scope="row">cg_drawGun</th>
<td class="table-collapsible">cg_drawGun 1</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enables/disables the showing of your gun.</td>
</tr>
<tr>
<th scope="row">cg_drawPing</th>
<td class="table-collapsible">cg_drawPing 1</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enables/Disables the ping counter.</td>
</tr>
<tr>
<th scope="row">drawLagometer</th>
<td class="table-collapsible">drawLagometer 0</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Enables/Disables the lagometer.</td>
</tr>
<tr>
<th scope="row">cg_fovScale</th>
<td class="table-collapsible">cg_fovScale 1.2</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Manually tweak your desired FOV value. (affects aim fov)</td>
</tr>
<tr>
<th scope="row">cg_gun_x</th>
<td class="table-collapsible">cg_gun_x</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Tweak x value of your gun. (In IW6x the max value is 2)</td>
</tr>
<tr>
<th scope="row">devmap mp_mapname</th>
<td class="table-collapsible">devmap mp_rust</td>
<td class="table-collapsible">-</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Change the map and enables cheats.</td>
</tr>
<tr>
<th scope="row">sv_cheats</th>
<td class="table-collapsible">sv_cheats 1(enables), sv_cheats 0 (disables)</td>
<td class="table-collapsible">-</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enable cheats.</td>
</tr>
<tr>
<th scope="row">developer</th>
<td class="table-collapsible">developer 1</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enables/Disables developer mode.</td>
</tr>
<tr>
<th scope="row">g_speed</th>
<td class="table-collapsible">g_speed 300</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td>Change game speed (requires devmap or sv_cheats 1) [Default = 190]</td>
</tr>
<tr>
<th scope="row">g_gravity</th>
<td class="table-collapsible">g_gravity 300 (gravity is reduced by half)</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td>Change game gravity (requires devmap or sv_cheats 1) [Default = 600]</td>
</tr>
<tr>
<th scope="row">bg_fallDamageMaxHeight / bg_fallDamageMinHeight</th>
<td class="table-collapsible">bg_fallDamageMaxHeight 300</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Changes amount you need to fall to take damage.</td>
</tr>
<tr>
<th scope="row">noclip</th>
<td class="table-collapsible">noclip</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td>Enables/Disables noclip mode.</td>
</tr>
<tr>
<th scope="row">ufo</th>
<td class="table-collapsible">ufo</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enables/Disables ufo mode.</td>
</tr>
<tr>
<th scope="row">god</th>
<td class="table-collapsible">god</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enables/Disables god.</td>
</tr>
<tr>
<th scope="row">jump_height</th>
<td class="table-collapsible">jump_height 1000</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Sets the jump height.</td>
</tr>
<tr>
<th scope="row">timescale</th>
<td class="table-collapsible">timescale 2</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td>Sets the scale of time.</td>
</tr>
<tr>
<th scope="row">r_znear</th>
<td class="table-collapsible">r_znear 0</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>See through stuff.</td>
</tr>
<tr>
<th scope="row">r_fog</th>
<td class="table-collapsible">r_fog 0</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Enable/Disable fog.</td>
</tr>
<tr>
<th scope="row">sv_hostname</th>
<td class="table-collapsible">sv_hostname "^2Server ^5Name"</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Change the hostname of your server/private match.</td>
</tr>
<tr>
<th scope="row">g_gametype</th>
<td class="table-collapsible">g_gametype gtnw</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Change the gametype of your server/private match.</td>
</tr>
<tr>
<th scope="row">rcon</th>
<td class="table-collapsible">rcon g_speed 200</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">X</td>
<td>Used for managing your server in game.</td>
</tr>
<tr>
<th scope="row">scr_game_high_jump</th>
<td class="table-collapsible">scr_game_high_jump 0</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td>Disable the Exo Suits on a dedicated server.</td>
</tr>
<tr>
<th scope="row">spawnBot</th>
<td class="table-collapsible">spawnBot 18</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Spawns bots into your game.</td>
</tr>
<tr>
<th scope="row">disconnect</th>
<td class="table-collapsible">disconnect</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Disconnects you from the current game.</td>
</tr>
<tr>
<th scope="row">reconnect</th>
<td class="table-collapsible">reconnect</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Attempts to rejoin the last game you were in.</td>
</tr>
<tr>
<th scope="row">quit</th>
<td class="table-collapsible">quit</td>
<td class="table-collapsible">X</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td class="table-collapsible">✓</td>
<td>Closes your game.</td>
</tr>
</tbody>
</table>
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