forked from Rackover/XLabsProject.github.io
-
Notifications
You must be signed in to change notification settings - Fork 2
/
map_porting.html
159 lines (139 loc) · 8.69 KB
/
map_porting.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
<!doctype html>
<html lang="en">
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<meta name="keywords" content="iw4x, iw6x, x labs, game modifications, cod clients, opensource, open source, ghosts client, mw2 client, iw4">
<meta property="og:title" content="X Labs" />
<meta property="og:description" content="Learn how to convert a CoD4 custom map to IW4x." />
<meta property="og:image" content="https://xlabs.dev/img/xlabs_social.png" />
<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:title" content="X Labs" />
<meta name="twitter:description" content="Learn how to convert a CoD4 custom map to IW4x." />
<meta name="twitter:url" content="https://xlabs.dev/custom_maps" />
<meta name="twitter:image" content="https://xlabs.dev/img/xlabs_social.png" />
<title>IW4x Map Porting | X Labs</title>
<link rel="shortcut icon" type="image/ico" href="favicon.ico" />
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" integrity="sha384-TX8t27EcRE3e/ihU7zmQxVncDAy5uIKz4rEkgIXeMed4M0jlfIDPvg6uqKI2xXr2" crossorigin="anonymous">
<link rel="stylesheet" href="css/nivo-lightbox.css">
<link rel="stylesheet" href="css/animate.css">
<link rel="stylesheet" href="css/main.css">
<link rel="stylesheet" href="css/responsive.css">
<script src="https://kit.fontawesome.com/72366d0c6b.js" crossorigin="anonymous"></script>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-EJKDYYL6WF"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() {
dataLayer.push(arguments);
}
gtag('js', new Date());
gtag('config', 'G-EJKDYYL6WF');
</script>
</head>
<body>
<!-- Menu Section Start -->
<div class="fixed-top">
<div class="container">
<div class="row">
<div class="col-12">
<script src="header.js"></script>
</div>
</div>
</div>
</div>
<!-- Menu Section End -->
<!-- Header Section End -->
<!-- Client Support Section -->
<section id="blog" class="section">
<!-- Client Container Starts -->
<div class="container">
<div class="section-header">
<h2 class="section-title wow fadeIn" data-wow-duration="1000ms" data-wow-delay="0.3s">IW4x <span>Map Porting</span></h2>
<hr class="lines wow zoomIn" data-wow-delay="0.3s">
<p class="section-subtitle wow fadeInDown" data-wow-duration="1000ms" data-wow-delay="0.3s">Learn how to convert a CoD4 custom map to IW4x.</p>
</div>
<div class="row">
<!-- Support Item Starts -->
<div class="blog-item-wrapper wow fadeInUp" data-wow-delay="0.3s">
<div class="blog-item-text">
<p>
You will need the following installed:
<ul>
<li>Call of Duty 4: Modern Warfare (1.7)</li>
<li><a href="https://github.com/promod/CoD4-Mod-Tools/archive/master.zip">Call of Duty Mod Tools (1.1)</a></li>
<li><a href="support_iw4x_client">IW4x</a></li>
<li><a href="https://github.com/XLabsProject/iw4x-mod-builder/releases/latest/download/iw4x-mod-builder.exe">IW4x Mod Tools</a></li>
<li><a href="https://github.com/XLabsProject/iw3x-port/releases/latest/download/iw3x.dll">IW3xport</a></li>
</ul>
</p>
<p>
Extract the mod tools to your CoD4 directory and extract the IW3xport files to the CoD4 directory as well. Put the IW4x mod tools in the directory where you have IW4x installed in.
</p>
<h4>Get a map</h4>
<p>
Find any CoD4 custom map you want from Google, then put the files in <code>C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\usermaps</code>. You will need to make a folder in there with the name of the map,
so for example: <code>C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\usermaps\mp_summit</code>.
</p>
<h4>Install the map</h4>
<img src="https://i.imgur.com/ZLF76Wc.png" width="500" height="400" class="img-fluid">
<p>Install the map into your CoD4 directory like the pic above, where mine is mp_summit.<br><br> Now go to your IW4x install and open the IW4x mod tools (run it as Admin), it will take some time to load. Once it’s opened, click the
Settings tab and set the locations of your IW4x and CoD4 installs:</p>
<img src="https://i.imgur.com/QU8fNW1.png" width="500" height="350" class="img-fluid">
<p>then hit save. Once done go one tab above (Build Map)</p>
<img src="https://i.imgur.com/COTqzRO.png" width="500" height="350" class="img-fluid">
<p>
and scroll to Other Maps OR User Maps (will be located under one or the other). Then select the map (for me, mp_summit) and click these buttons in order:
<ol>
<li>Export COD4 Map</li>
<li>Build MW2 Map</li>
<li>Generate IWD</li>
<li>Run MW2 Map</li>
</ol>
Here is my compiled version of summit:
</p>
<img src="https://i.imgur.com/UAni1dI.png" width="500" height="350" class="img-fluid">
<p>
Then that’s it.<br><br> Questions:
<br><br> How can I load it from the regular game?<br><br> Open the console with ~ and type map [map name]<br><br> How do I share this?<br><br> You can put it up the following files in the image up for HTTP download when clients
connect, or distribute these files:
</p>
<img src="https://i.imgur.com/YPXZ7BN.png" width="500" height="350" class="img-fluid">
<p>
Can I use this on my server?<br><br> Yes! It’s the same process, just place the pictured files in the usermaps directory and run in the console map [map name]
</p>
<div class="yt">
<iframe width="920" height="520" src="https://www.youtube-nocookie.com/embed/GWEV2jOtubM?rel=0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
</div>
<!-- Support Item Wrapper Ends-->
</div>
</div>
</section>
<!-- blog Section End -->
<!-- Footer Section Start -->
<script src="footer.js"></script>
<!-- Footer Section End -->
<!-- Go To Top Link -->
<a href="#" class="back-to-top">
<i class="fas fa-arrow-up"></i>
</a>
<!-- jQuery first, then Tether, then Bootstrap JS. -->
<script src="https://code.jquery.com/jquery-3.5.1.min.js" integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0=" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js" integrity="sha384-ho+j7jyWK8fNQe+A12Hb8AhRq26LrZ/JpcUGGOn+Y7RsweNrtN/tE3MoK7ZeZDyx" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r123/three.min.js" integrity="sha512-Q+IG0h7As6sfqE2t1Xf5IeamNyCXb4EXxGCA9Mlbpv7xtwurVHNdVDbyWeSQ3ulPf2FRlqeu77Ec3SJDdIR63w==" crossorigin="anonymous"></script>
<script src="js/classie.js"></script>
<script src="js/mixitup.min.js"></script>
<script src="js/nivo-lightbox.js"></script>
<script src="js/owl.carousel.min.js"></script>
<script src="js/jquery.nav.js"></script>
<script src="js/wow.js"></script>
<script src="js/menu.js"></script>
<script src="js/jquery.vide.js"></script>
<script src="js/jquery.counterup.min.js"></script>
<script src="js/main.js"></script>
</body>
</html>