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main.ino
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#include "pitches.h"
//#define buzzer 8
//const int button = 10;
const int button1 = 2;
const int IN1 = 6;
const int IN2 = 7;
const int buzzer = 8;
const int sw = 3; // limit switch
int score = 0;
volatile bool hit = false;
volatile long score_time = 0;
void setup() {
Serial.begin(9600);
pinMode(IN1, OUTPUT);
pinMode(IN2, OUTPUT);
pinMode(buzzer, OUTPUT);
pinMode(button1, INPUT_PULLUP);
pinMode(sw, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(sw), hitTriggered, FALLING);
}
void loop() {
bool button_state = digitalRead(button1);
if (button_state == LOW) {
tone(buzzer, 1047);
delay(800);
noTone(buzzer);
delay(200);
tone(buzzer, 1047);
delay(800);
noTone(buzzer);
delay(200);
tone(buzzer, 1865);
delay(1000);
noTone(buzzer);
Serial.println("game started");
hit = false;
shoot_mode();
Serial.println("game ended");
}
}
void shoot_mode() {
digitalWrite(IN1, LOW); // Extend
digitalWrite(IN2, HIGH);
unsigned long program_time = millis();
unsigned long prev_time = millis();
unsigned long music_time = millis();
int mode = 1;
while (millis() - program_time < 30000) { // DURATION OF A ROUND
if (millis() - prev_time > 12000) { // DURATION BEFORE ACTUATOR CYCLES
if (mode < 0) {
digitalWrite(IN1, LOW); // Extend
digitalWrite(IN2, HIGH);
} else {
digitalWrite(IN1, HIGH); // Retract
digitalWrite(IN2, LOW);
} prev_time = millis();
mode = -mode;
}
// SENSOR CODE
if (hit) {
if (millis() - score_time > 200) {
score += 1;
Serial.println("player scored");
hit = false;
tone(buzzer, 2960);
music_time = millis();
}
}
if (millis() - music_time > 500) { // DURATION OF SOUND
noTone(buzzer);
}
// Serial.println(score);
}
digitalWrite(IN1, HIGH); // Retract
digitalWrite(IN2, LOW);
tone(buzzer, 1047);
delay(100);
noTone(buzzer);
delay(50);
tone(buzzer, 1319);
delay(500);
noTone(buzzer);
return;
}
void extend(int x) {
digitalWrite(IN1, LOW);
digitalWrite(IN2, HIGH);
delay(x);
digitalWrite(IN1, LOW);
digitalWrite(IN2, LOW);
}
void retract(int x) {
digitalWrite(IN1, HIGH);
digitalWrite(IN2, LOW);
delay(x);
digitalWrite(IN1, LOW);
digitalWrite(IN2, LOW);
}
// ISR
void hitTriggered() {
hit = true;
score_time = millis();
}