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Now that nested hitobjects are a thing, maybe we can make bullet hits more punishing to accuracy, since the dodge to hit ratio will most likely be very skewed, which results in 99+ accuracy most of the time.
The text was updated successfully, but these errors were encountered:
Now that nested hitobjects are a thing, maybe we can make bullet hits more punishing to accuracy, since the dodge to hit ratio will most likely be very skewed, which results in 99+ accuracy most of the time.
The text was updated successfully, but these errors were encountered: