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maprecord.h
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maprecord.h
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#ifndef _MAPRECORD_H
#define _MAPRECORD_H
#define MAX_STAGES 120
struct MapRecord
{
char filename[32];
char stagename[35];
uint8_t tileset;
uint8_t bg_no;
uint8_t scroll_type;
uint8_t bossNo;
uint8_t NPCset1;
uint8_t NPCset2;
};
extern MapRecord stages[MAX_STAGES];
extern int num_stages;
#define STAGE_SAND 10
#define STAGE_START_POINT 13
#define STAGE_IRONH 31
#define STAGE_BOULDER_CHAMBER 44
#define STAGE_MAZE_M 45
#define STAGE_ALMOND 47
#define STAGE_WATERWAY 48
#define STAGE_KINGS_TABLE 65
#define STAGE_HELL1 80
#define STAGE_HELL2 81
#define STAGE_HELL3 82
#define STAGE_HELL4 84
#define STAGE_HELL42 85
#define STAGE_STATUE_CHAMBER 86
#define STAGE_SEAL_CHAMBER 87
#define STAGE_SEAL_CHAMBER_2 92
#define STAGE_CORRIDOR 88
#define STAGE_KINGS 72 // intro
#endif