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gpio.c
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#include <pigpio.h>
#include <stdio.h>
#include <time.h>
#include <errno.h>
#include <stdbool.h>
#include "Gamepad.h"
#include <string.h>
#define PRESSED 1
#define RELEASED -1
#define MAX_THREADS 2
struct key{
char name[10];
int gpio;
int index;
int keycode;
}typedef key;
key keys[16];
void buttons_setup();
int button_released(key key);
int button_pressed(key key);
int prev_state[] = {1,1,1,1,1,1};
int buttons[]={7,8,12,16,20,21};
void make_threads();
int initialize_buttons();
int msleep(long msec)
{
struct timespec ts;
int res;
if (msec < 0)
{
errno = EINVAL;
return -1;
}
ts.tv_sec = msec / 1000;
ts.tv_nsec = (msec % 1000) * 1000000;
do {
res = nanosleep(&ts, &ts);
} while (res && errno == EINTR);
return res;
}
void *thread_function(void *arg) {
key *keyT = (key *)arg;
int gpioT = keyT->gpio;
int indexT = keyT->index;
while(gpioRead(gpioT)==0){
msleep(10);
}
button_released(*keyT);
return NULL;
}
int main(void)
{
if (gpioInitialise() < 0)
{
printf("%s","pigpio initialisation failed.");
return 1;
}
buttons_setup();
initialize_buttons();
Initialize_Gamepad();
printf("%s","Test starting\n");
while(1){
for(int i = 0;i<6;i++){
if(prev_state[i]!=gpioRead(keys[i].gpio) ){
if(gpioRead(keys[i].gpio)==0)
button_pressed(keys[i]);
else
button_released(keys[i]);
}
Refresh();
msleep(10); }
}
return 1;
}
int initialize_buttons(){
for(int i=0;i<6;i++){
gpioSetMode(keys[i].gpio, PI_INPUT);
printf("%d\n",keys[i].gpio);
gpioSetPullUpDown(keys[i].gpio, PI_PUD_UP);
}
return 1;
}
int button_pressed(key key){
struct input_event ev_p;
memset(&ev_p, 0, sizeof(ev_p));
ev_p.type = EV_KEY;
ev_p.code = key.keycode;
ev_p.value = 1;
Send_Key_Event(ev_p);
prev_state[key.index] = 0;
return 0;
}
int button_released(key key){
struct input_event ev_r;
memset(&ev_r, 0, sizeof(ev_r));
ev_r.type = EV_KEY;
ev_r.code = key.keycode;
ev_r.value = 0;
Send_Key_Event(ev_r);
prev_state[key.index] = 1;
return 0;
}
void buttons_setup(){
key key1,key2,key3,key4,key5,key6;
key1.index = 0;
key1.gpio = 7;
key1.keycode = BTN_X;
key2.index = 1;
key2.gpio = 8;
key2.keycode = BTN_A;
key3.index = 2;
key3.gpio = 12;
key3.keycode = BTN_Y;
key4.index = 3;
key4.gpio = 16;
key4.keycode = BTN_B;
key5.index = 4;
key5.gpio = 20;
key5.keycode = BTN_TR;
key6.index = 5;
key6.gpio = 21;
key6.keycode = BTN_TL;
keys[0]=key1;
keys[1]=key2;
keys[2]=key3;
keys[3]=key4;
keys[4]=key5;
keys[5]=key6;
}