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client.lua
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local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
local sitting = false
local lastPos = nil
local currentSitObj = nil
local currentScenario = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = GetPlayerPed(-1)
if sitting and not IsPedUsingScenario(playerPed, currentScenario) then
wakeup()
end
if (GetLastInputMethod(2) and IsControlJustPressed(0, 23)) and not IsPedInAnyVehicle(playerPed, true) then
if sitting then
wakeup()
else
local object, distance = ESX.Game.GetClosestObject(Config.Interactables)
if distance < 1.5 then
local hash = GetEntityModel(object)
local data = nil
local modelName = nil
local found = false
for k,v in pairs(Config.Sitable) do
if GetHashKey(k) == hash then
data = v
modelName = k
found = true
break
end
end
if found == true then
sit(object, modelName, data)
end
end
end
end
end
end)
function wakeup()
ClearPedTasks(playerPed)
sitting = false
SetEntityCoords(playerPed, lastPos)
FreezeEntityPosition(playerPed, false)
FreezeEntityPosition(currentSitObj, false)
currentSitObj = nil
currentScenario = nil
end
function sit(object, modelName, data)
local pos = GetEntityCoords(object)
local id = pos.x .. pos.y .. pos.z
local playerPed = GetPlayerPed(-1)
lastPos = GetEntityCoords(playerPed)
currentSitObj = id
FreezeEntityPosition(object, true)
currentScenario = data.scenario
if GetEntityHeading(object) <=181 then
if string.match(modelName, "chair") or string.match(modelName, "Chair") then
TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z - data.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true)
else
TaskStartScenarioAtPosition(playerPed, currentScenario, lastPos.x, pos.y, pos.z - data.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true)
end
elseif GetEntityHeading(object) >=181 then
if string.match(modelName, "chair") or string.match(modelName, "Chair") then
TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z - data.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true)
else
TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, lastPos.y, pos.z - data.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true)
end
end
end