diff --git a/RSDKv4/Debug.cpp b/RSDKv4/Debug.cpp index ca3645577..929e17c9b 100644 --- a/RSDKv4/Debug.cpp +++ b/RSDKv4/Debug.cpp @@ -503,13 +503,13 @@ void SetTextMenu(int sm) SetupTextMenu(&gameMenu[1], 0); switch (sm) { case DEVMENU_MAIN: { - AddTextMenuEntry(&gameMenu[0], "RETRO ENGINE DEV MENU"); + AddTextMenuEntry(&gameMenu[0], Engine.gameWindowText); AddTextMenuEntry(&gameMenu[0], " "); - char version[0x80]; - StrCopy(version, Engine.gameWindowText); - StrAdd(version, " Version"); - AddTextMenuEntry(&gameMenu[0], version); - AddTextMenuEntry(&gameMenu[0], Engine.gameVersion); + AddTextMenuEntry(&gameMenu[0], "RETRO ENGINE v4"); + AddTextMenuEntry(&gameMenu[0], "DEV MENU"); + //char version[0x80]; + //StrCopy(version, "RSDK"); + //StrAdd(version, Engine.gameVersion); AddTextMenuEntry(&gameMenu[0], " "); AddTextMenuEntry(&gameMenu[0], " "); AddTextMenuEntry(&gameMenu[0], " "); diff --git a/RSDKv4/RetroEngine.hpp b/RSDKv4/RetroEngine.hpp index 9c8b55a14..7127adc4b 100644 --- a/RSDKv4/RetroEngine.hpp +++ b/RSDKv4/RetroEngine.hpp @@ -430,7 +430,7 @@ class RetroEngine char gameWindowText[0x40]; char gameDescriptionText[0x100]; - const char *gameVersion = "1.3.0"; + const char *gameVersion = "v4"; const char *gamePlatform = nullptr; #if RETRO_RENDERTYPE == RETRO_SW_RENDER