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Describe the bug
When a entity or player gets killed, it shows a message in chat. But this shouldn't happen when the gamerule "showdeathmessage" is set to false. The death messages also doesn't get translated to other languages, only shows in English.
To Reproduce
Steps to reproduce the behavior:
Set the gamerule "showdeathmessages" to false using the /gamerule showdeathmessages false command;
Kill a player or entity with the /kill command or anything else
The death message will appear on the chat.
Expected behavior
When the gamerule is set to false, it shouldn't display the death messages on the chat. The messages should also be translated to the player's game language in the chat, which it doesn't
Details (please complete the following information):
OS: Windows 10
Endstone Version: 6.0.1
Additional context
A similar thing happens with the "sendcommandfeedback" gamerule, which when set to false should also hide command execution messages on the chat.
The text was updated successfully, but these errors were encountered:
Describe the bug
When a entity or player gets killed, it shows a message in chat. But this shouldn't happen when the gamerule "showdeathmessage" is set to false. The death messages also doesn't get translated to other languages, only shows in English.
To Reproduce
Steps to reproduce the behavior:
/gamerule showdeathmessages false
command;/kill
command or anything elseExpected behavior
When the gamerule is set to false, it shouldn't display the death messages on the chat. The messages should also be translated to the player's game language in the chat, which it doesn't
Details (please complete the following information):
Additional context
A similar thing happens with the "sendcommandfeedback" gamerule, which when set to false should also hide command execution messages on the chat.
The text was updated successfully, but these errors were encountered: