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DispatchQueue.h
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#ifndef _DISPATCHQUEUE_H_
#define _DISPATCHQUEUE_H_
#include <future>
#include <queue>
#include <vector>
#include <mutex>
#include <condition_variable>
namespace Dispatch {
class DispatchQueue;
class QueueTask {
public:
QueueTask() : _signal(false) {}
virtual ~QueueTask() {}
virtual void run() = 0;
virtual void signal() {
_signal = true;
_condition.notify_all();
}
virtual void wait() {
std::unique_lock <std::mutex> lock(_mutex);
_condition.wait(lock, [this](){ return _signal; });
_signal = false;
}
virtual void reset() {
_signal = false;
}
private:
bool _signal;
std::mutex _mutex;
std::condition_variable _condition;
};
template <class T>
class ClosureTask : public QueueTask {
public:
explicit ClosureTask(const T& closure) : _closure(closure) {}
private:
void run() override {
_closure();
}
T _closure;
};
class DispatchQueue {
public:
DispatchQueue(int thread_count) {}
virtual ~DispatchQueue() {}
template <class T, typename std::enable_if<std::is_copy_constructible<T>::value>::type* = nullptr>
void sync(const T &task) {
sync(std::shared_ptr<QueueTask>(new ClosureTask<T>(task)));
}
void sync(std::shared_ptr<QueueTask> task) {
if( nullptr != task ) {
sync_imp(task);
}
}
template <class T, typename std::enable_if<std::is_copy_constructible<T>::value>::type* = nullptr>
int64_t async(const T &task) {
return async(std::shared_ptr<QueueTask>(new ClosureTask<T>(task)));
}
int64_t async(std::shared_ptr<QueueTask> task) {
if ( nullptr != task ) {
return async_imp(task);
}
return -1;
}
protected:
virtual void sync_imp(std::shared_ptr<QueueTask> task) = 0;
virtual int64_t async_imp(std::shared_ptr<QueueTask> task) = 0;
};
std::shared_ptr<DispatchQueue> create(int thread_count = 1);
}
#endif /* _DISPATCHQUEUE_H_ */