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lancer-conditions.js
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lancer-conditions.js
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import { registerSettings } from "./scripts/settings.js"
import { cancerCondStatIcons, hayleyCondStatIcons, pcIcons, npcIcons, utilIcons, cancerNPCIons, tommyCondStatIcons } from "./scripts/icons.js";
/* ------------------------------------ */
/* Initialize system */
/* ------------------------------------ */
Hooks.once('setup', async function() {
console.log("Initializing Lancer Conditions module");
registerSettings();
setupIcons();
});
function setupIcons() {
const keepStock = game.settings.get("lancer-conditions", "keepStockIcons");
const cancercond = game.settings.get("lancer-conditions", "cancerConditionsStatus");
const cancernpc = game.settings.get("lancer-conditions", "cancerNPCTemplates");
const condStat = game.settings.get("lancer-conditions", "hayleyConditionsStatus");
const pc = game.settings.get("lancer-conditions", "hayleyPC");
const npc = game.settings.get("lancer-conditions", "hayleyNPC");
const util = game.settings.get("lancer-conditions", "hayleyUtility");
const tommys = game.settings.get("lancer-conditions", "tommyConditionsStatus");
let statuses = [];
if (keepStock) statuses = statuses.concat(CONFIG.statusEffects);
if (cancercond) statuses = statuses.concat(cancerCondStatIcons);
if (cancernpc) statuses = statuses.concat(cancerNPCIons);
if (condStat) statuses = statuses.concat(hayleyCondStatIcons);
if (pc) statuses = statuses.concat(pcIcons);
if (npc) statuses = statuses.concat(npcIcons);
if (util) statuses = statuses.concat(utilIcons);
if (tommys) statuses = statuses.concat(tommyCondStatIcons);
/**
* An array of status effect icons which can be applied to Tokens
* @type {Array}
*/
CONFIG.statusEffects = statuses;
}