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robot4.c
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/**********************************************************************************************
Copyright (c) 2021 LazyBird
File name: robot4.c
Description: 五子棋程序的源文件之一,给出了robot4的实现(注释部分),同时robot6也需要用到
Author: Eric Jin
Date: 2021.12.31
**********************************************************************************************/
#include "wuziqi.h"
void fg4_value_map_init(){
for(int i=0;i<TYPES_TOT;i++){
switch (i){
case CHANG_LIAN: fg4_value_map[i]= 5000000;break;
case CHENG_5: fg4_value_map[i]= 5000000;break;
case HUO_4: fg4_value_map[i]= 100000;break;
case CHONG_4: fg4_value_map[i]= 10000;break;
case SI_4: fg4_value_map[i]= 0;break;
case _4_4: fg4_value_map[i]= 20000;break;
case HUO_3: fg4_value_map[i]= 8000;break;
case TIAO_HUO_3: fg4_value_map[i]= 7000;break;
case MIAN_3: fg4_value_map[i]= 500;break;
case HUO_2: fg4_value_map[i]= 50;break;
case MIAN_2: fg4_value_map[i]= 10;break;
default: fg4_value_map[i]= 0;break;
}
}
}
/* inline int fg4_value_map(int pattern){
* switch (pattern){
* case CHANG_LIAN: return 5000000;break;
* case CHENG_5: return 5000000;break;
* case HUO_4: return 100000;break;
* case CHONG_4: return 10000;break;
* case SI_4: return 0;break;
* //case _3_4:
* case _4_4: return 20000;break;
* case HUO_3: return 8000;break;
* case TIAO_HUO_3: return 7000;break;
* case MIAN_3: return 500;break;
* case HUO_2: return 50;break;
* case MIAN_2: return 10;break;
* default: return 0;break;
* }
* }
*/
/* int fg4_calc_value(int x0,int y0,bool color,int dir_4){
*
* int rem=board[x0][y0];
* board[x0][y0]=color;
* //if(ban_black) lianzhu_refresh_ban_at_dir_near(x0,y0,dir_4);
*
* int score=fg4_value_map[lianzhu_calc(x0,y0,color,dir_4,ban_black)];
* // switch (lianzhu_calc(x0,y0,color,dir_4,ban_black)){
* // case CHANG_LIAN: score= 5000000;break;
* // case CHENG_5: score= 5000000;break;
* // case HUO_4: score= 100000;break;
* // case CHONG_4: score= 10000;break;
* // case SI_4: score= 0;break;
* // //case _3_4:
* // case _4_4: score= 20000;break;
* // case HUO_3: score= 8000;break;
* // case TIAO_HUO_3: score= 7000;break;
* // case MIAN_3: score= 500;break;
* // case HUO_2: score= 50;break;
* // case MIAN_2: score= 10;break;
* // default: score= 0;break;
* // }
*
* board[x0][y0]=rem;
* //if(ban_black) lianzhu_refresh_ban_at_dir_near(x0,y0,dir_4);
*
* return score;
* }
*/
void fg4_refresh_value(int (*value)[16][11],int x0,int y0){
//if(ban_black) lianzhu_refresh_ban_near(x0,y0);
//Update: 211217
//如果下边lianzhu_calc_map第二维度使用false,即不考虑禁手
//则刷新禁手可以和刷新赋值同步进行
//DONE: 211127
//注:211112的那版程序这里有问题,这句是必须的。
//原因在于robot5调用robot4时,若每层落子点附近的禁手点不刷新,其效果会累积。
//robot4自身使用时没这个问题,因为棋盘每轮稳定刷新禁手点。
for(int dir_4=1;dir_4<=4;dir_4++){
int dx=0,dy=0;
switch (dir_4){
case 1:dx=dy=1;break;
case 2:dx=1;break;
case 3:dx=1;dy=-1;break;
case 4:dy=-1;break;
default:break;
}
//int color=WHITE;
//do{
int pattern_pos_white=0;
int pattern_pos_black=0;
int x3=x0-dx*4;
int y3=y0-dy*4;
for(int i=-4;i<=4;i++,x3+=dx,y3+=dy){
pattern_pos_white<<=2;
pattern_pos_black<<=2;
if(board[x3][y3]==EDGE){
pattern_pos_white|=(WHITE^1);
pattern_pos_black|=(BLACK^1);
continue;
}
pattern_pos_white|=(board[x3][y3]&0b11);
pattern_pos_black|=(board[x3][y3]&0b11);
}
int pattern_neg_white=pattern_pos_white;
int pattern_neg_black=pattern_pos_black;
int x1=x0;
int y1=y0;
for(int k=1;k<=4;k++){
x1+=dx;
y1+=dy;
if(board[x1][y1]!=EDGE){
pattern_pos_white<<=2;
pattern_pos_black<<=2;
pattern_pos_white&=((1<<18)-1);
pattern_pos_black&=((1<<18)-1);
if(board[x1+4*dx][y1+4*dy]==EDGE){
pattern_pos_white|=(WHITE^1);
pattern_pos_black|=(BLACK^1);
}else{
pattern_pos_black|=(board[x1+4*dx][y1+4*dy]&0b11);
pattern_pos_white|=(board[x1+4*dx][y1+4*dy]&0b11);
}
if(board[x1][y1]<0){
lianzhu[x1][y1][dir_4]=lianzhu_calc_map[pattern_pos_black][false][BLACK];
board[x1][y1]=lianzhu_judge_ban(x1,y1)?BAN:EMPTY;
}
value[x1][y1][10-WHITE]-=value[x1][y1][dir_4+4*WHITE];
value[x1][y1][10-BLACK]-=value[x1][y1][dir_4+4*BLACK];
value[x1][y1][dir_4+4*WHITE]=fg4_value_map[lianzhu_calc_map[pattern_pos_white&((-1)^(0b11<<8))|(WHITE<<8)][false/*ban_black&&WHITE*/][WHITE]];
value[x1][y1][dir_4+4*BLACK]=fg4_value_map[lianzhu_calc_map[pattern_pos_black&((-1)^(0b11<<8))|(BLACK<<8)][false/*ban_black&&BLACK*/][BLACK]];
value[x1][y1][10-WHITE]+=value[x1][y1][dir_4+4*WHITE];
value[x1][y1][10-BLACK]+=value[x1][y1][dir_4+4*BLACK];
//value[x1][y1][0]=value[x1][y1][10-WHITE]+
// ((ban_black&&board[x1][y1]==BAN)?0:value[x1][y1][10-BLACK]);
value[x1][y1][0]=value[x1][y1][10-WHITE]+value[x1][y1][10-BLACK];
}else{
break;
}
}
x1=x0;
y1=y0;
for(int k=1;k<=4;k++){
x1-=dx;
y1-=dy;
if(board[x1][y1]!=EDGE){
pattern_neg_white>>=2;
pattern_neg_black>>=2;
if(board[x1-4*dx][y1-4*dy]==EDGE){
pattern_neg_white|=((WHITE^1)<<16);
pattern_neg_black|=((BLACK^1)<<16);
}else{
pattern_neg_white|=((board[x1-4*dx][y1-4*dy]&0b11)<<16);
pattern_neg_black|=((board[x1-4*dx][y1-4*dy]&0b11)<<16);
}
if(board[x1][y1]<0){
lianzhu[x1][y1][dir_4]=lianzhu_calc_map[pattern_neg_black][false][BLACK];
board[x1][y1]=lianzhu_judge_ban(x1,y1)?BAN:EMPTY;
}
value[x1][y1][10-WHITE]-=value[x1][y1][dir_4+4*WHITE];
value[x1][y1][10-BLACK]-=value[x1][y1][dir_4+4*BLACK];
value[x1][y1][dir_4+4*WHITE]=fg4_value_map[lianzhu_calc_map[pattern_neg_white&((-1)^(0b11<<8))|(WHITE<<8)][false/*ban_black&&WHITE*/][WHITE]];
value[x1][y1][dir_4+4*BLACK]=fg4_value_map[lianzhu_calc_map[pattern_neg_black&((-1)^(0b11<<8))|(BLACK<<8)][false/*ban_black&&BLACK*/][BLACK]];
value[x1][y1][10-WHITE]+=value[x1][y1][dir_4+4*WHITE];
value[x1][y1][10-BLACK]+=value[x1][y1][dir_4+4*BLACK];
//value[x1][y1][0]=value[x1][y1][10-WHITE]+
// ((ban_black&&board[x1][y1]==BAN)?0:value[x1][y1][10-BLACK]);
value[x1][y1][0]=value[x1][y1][10-WHITE]+value[x1][y1][10-BLACK];
}else{
break;
}
}
//}while(color^=1);
}
}
/* void fg4(){
* int max=-1;
* x=y=0;
* if(step!=1){
* fg4_refresh_value(fg4_value,fg4_x_self,fg4_y_self);
* //fg4_debug();
* fg4_refresh_value(fg4_value,last_x,last_y);
* //fg4_debug(fg4_value);
* if(!(step&1)){
* for(int i=1;i<=15;i++){
* for(int j=1;j<=15;j++){
* if(board[i][j]<0&&fg4_value[i][j][0]>=max){
* //if(max==fg4_value[i][j][0]&&rand()%4){
* // continue;
* //}
* x=i;
* y=j;
* max=fg4_value[i][j][0];
* }
* }
* }
* }else{
* for(int i=1;i<=15;i++){
* for(int j=1;j<=15;j++){
* if(board[i][j]==EMPTY&&fg4_value[i][j][0]>=max){
* //if(max==fg4_value[i][j][0]&&rand()%4){
* // continue;
* //}
* x=i;
* y=j;
* max=fg4_value[i][j][0];
* }
* }
* }
* }
* }else{
* x=y=8;
* }
* fg4_x_self=x;
* fg4_y_self=y;
* }
*
* void nt4(){
* memset(fg4_value,0,sizeof(fg4_value));
* lianzhu_calc_init();
* fg4_value_map_init();
* }
*
* void re4(bool is_black){
* for(int j=7-err;j>0;j--){
* int tmp_x=timeline[step+j].x;
* int tmp_y=timeline[step+j].y;
* fg4_refresh_value(fg4_value,tmp_x,tmp_y);
* }
* }
*/